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231 changes: 231 additions & 0 deletions UsefulSketches/fluid_mov.js
Original file line number Diff line number Diff line change
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var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
console.log(context);

if (!window.requestAnimationFrame) {
window.requestAnimationFrame = (window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame || function (callback) {
return window.setTimeout(callback, 17 /*~ 1000/60*/ );
});
}


if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = (window.cancelRequestAnimationFrame || window.webkitCancelAnimationFrame || window.webkitCancelRequestAnimationFrame || window.mozCancelAnimationFrame || window.mozCancelRequestAnimationFrame || window.msCancelAnimationFrame || window.msCancelRequestAnimationFrame || window.oCancelAnimationFrame || window.oCancelRequestAnimationFrame || window.clearTimeout);
}

window.utils = {};

window.utils.captureMouse = function (element) {
var mouse = {
x: 0,
y: 0,
event: null
},
body_scrollLeft = document.body.scrollLeft,
element_scrollLeft = document.documentElement.scrollLeft,
body_scrollTop = document.body.scrollTop,
element_scrollTop = document.documentElement.scrollTop,
offsetLeft = element.offsetLeft,
offsetTop = element.offsetTop;

element.addEventListener('mousemove', function (event) {
var x, y;

if (event.pageX || event.pageY) {
x = event.pageX;
y = event.pageY;
} else {
x = event.clientX + body_scrollLeft + element_scrollLeft;
y = event.clientY + body_scrollTop + element_scrollTop;
}
x -= offsetLeft;
y -= offsetTop;

mouse.x = x;
mouse.y = y;
mouse.event = event;
}, false);

return mouse;
};

window.utils.captureTouch = function (element) {
var touch = {
x: null,
y: null,
isPressed: false,
event: null
},
body_scrollLeft = document.body.scrollLeft,
element_scrollLeft = document.documentElement.scrollLeft,
body_scrollTop = document.body.scrollTop,
element_scrollTop = document.documentElement.scrollTop,
offsetLeft = element.offsetLeft,
offsetTop = element.offsetTop;

element.addEventListener('touchstart', function (event) {
touch.isPressed = true;
touch.event = event;
}, false);

element.addEventListener('touchend', function (event) {
touch.isPressed = false;
touch.x = null;
touch.y = null;
touch.event = event;
}, false);

element.addEventListener('touchmove', function (event) {
var x, y,
touch_event = event.touches[0]; //first touch

if (touch_event.pageX || touch_event.pageY) {
x = touch_event.pageX;
y = touch_event.pageY;
} else {
x = touch_event.clientX + body_scrollLeft + element_scrollLeft;
y = touch_event.clientY + body_scrollTop + element_scrollTop;
}
x -= offsetLeft;
y -= offsetTop;

touch.x = x;
touch.y = y;
touch.event = event;
}, false);

return touch;
};


window.utils.parseColor = function (color, toNumber) {
if (toNumber === true) {
if (typeof color === 'number') {
return (color | 0); //chop off decimal
}
if (typeof color === 'string' && color[0] === '#') {
color = color.slice(1);
}
return window.parseInt(color, 16);
} else {
if (typeof color === 'number') {
color = '#' + ('00000' + (color | 0).toString(16)).substr(-6); //pad
}
return color;
}
};

window.utils.colorToRGB = function (color, alpha) {
//number in octal format or string prefixed with #
if (typeof color === 'string' && color[0] === '#') {
color = window.parseInt(color.slice(1), 16);
}
alpha = (alpha === undefined) ? 1 : alpha;
//parse hex values
var r = color >> 16 & 0xff,
g = color >> 8 & 0xff,
b = color & 0xff,
a = (alpha < 0) ? 0 : ((alpha > 1) ? 1 : alpha);
//only use 'rgba' if needed
if (a === 1) {
return "rgb(" + r + "," + g + "," + b + ")";
} else {
return "rgba(" + r + "," + g + "," + b + "," + a + ")";
}
};

/**
* Determine if a rectangle contains the coordinates (x,y) within it's boundaries.
* @param {object} rect Object with properties: x, y, width, height.
* @param {number} x Coordinate position x.
* @param {number} y Coordinate position y.
* @return {boolean}
*/
window.utils.containsPoint = function (rect, x, y) {
return !(x < rect.x || x > rect.x + rect.width || y < rect.y || y > rect.y + rect.height);
};


window.utils.intersects = function (rectA, rectB) {
return !(rectA.x + rectA.width < rectB.x || rectB.x + rectB.width < rectA.x || rectA.y + rectA.height < rectB.y || rectB.y + rectB.height < rectA.y);
};

function Ball(radius, color) {
if (radius === undefined) {
radius = 100;
}
if (color === undefined) {
color = "#ff0000";
}
this.x = 0;
this.y = 0;
this.radius = radius;
this.rotation = 0;
this.scaleX = 1;
this.scaleY = 1;
this.color = utils.parseColor(color);
this.lineWidth = 1;
}

Ball.prototype.draw = function (context) {
context.save();
context.translate(this.x, this.y);
context.rotate(this.rotation);
context.scale(this.scaleX, this.scaleY);

context.lineWidth = this.lineWidth;
context.fillStyle = this.color;
context.beginPath();
//x, y, radius, start_angle, end_angle, anti-clockwise
context.arc(0, 0, this.radius, 0, (Math.PI * 2), true);
context.closePath();
context.fill();
if (this.lineWidth > 0) {
context.stroke();
}
context.restore();
};

var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
dots = [],
numDots = 50,
friction = 0.95;
density = 0.0025;
const numParticles = Math.round(canvas.width * canvas.height * density);
const angle = Math.random() * 2 * Math.PI;
for (var dot, i = 0; i < numParticles; i++) {
dot = new Ball(1, "#000000");
dot.x = Math.random() * canvas.width;
dot.y = Math.random() * canvas.height;
dot.vx = Math.cos(angle) * Math.random();
dot.vy = Math.sin(angle) * Math.random();
dots.push(dot);
}

function draw(dot) {
dot.vx += Math.random() * 0.2 - 0.1;
dot.vy += Math.random() * 0.2 - 0.1;
dot.x += dot.vx;
dot.y += dot.vy;
dot.vx *= friction;
dot.vy *= friction;

if (dot.x > canvas.width) {
dot.x = 0;
} else if (dot.x < 0) {
dot.x = canvas.width;
}
if (dot.y > canvas.height) {
dot.y = 0;
} else if (dot.y < 0) {
dot.y = canvas.height;
}
dot.draw(context);
}
(function drawFrame() {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);

dots.forEach(draw);
}());