Reverse/logo#23
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Pull request overview
Adds a new GitHub Copilot prompt document that lays out a phased plan to reverse-engineer LOGO.EXE / LOGO.HNM (using Spice86 MCP + UnHsq) and then implement an independent Avalonia-based player that reproduces original playback behavior.
Changes:
- Introduces a structured, multi-phase reverse-engineering + implementation plan prompt.
- Defines verification criteria (reproducibility, format coverage, parity checks, robustness).
- Documents relevant repo artifacts and workflows to use during investigation.
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| ## Plan: Full LOGO Reverse Engineering And Independent Avalonia Player | ||
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| **Relevant files** | ||
| - c:/Users/noalm/source/repos/LOGO/README.md — baseline behavior narrative and run entry guidance. | ||
| - c:/Users/noalm/source/repos/LOGO/Program.cs — current Spice86 launch entry point and checksum guard. | ||
| - c:/Users/noalm/source/repos/LOGO/CodeGeneratorConfig.json — known injection and event-check anchor addresses useful for trace waypoints. | ||
| - c:/Users/noalm/source/repos/LOGO/GeneratedCode.cs — current manually lifted behavior reference for naming and semantic hints. |
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| - Included scope: full reverse-engineering of playback path and complete standalone playback implementation for logo.hnm. | ||
| - Included scope: no dependency on Spice86 or override code at runtime for the final player. | ||
| - Excluded scope: adding new emulator features inside Spice86 itself. | ||
| - Excluded scope: broad Dune engine reverse engineering outside LOGO.EXE and logo.hnm playback concerns. |
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