Refactor game actions to use type safe #662
Merged
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Completely refactored GameActions to use the X-macro pattern.
This allows us to define new game actions and their arguments with 1 line.
For example
X(set_ai, country_and_boolean_t) \The macros generate an enum entry, the switch case, the argument type alias and the method definition.
All you need to do is write the implementation in the cpp.
The game actions implementations have been rewritten and province number vs province index bugs resolved.