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@bmgjet bmgjet commented Jan 31, 2026

Object OnDeepSeaTeleport(TriggerDeepSeaPortal portal, BaseEntity ent)
Used to detect when something is going to teleport, Useful for transferring objects between zones that are attached but not parented.

Object CanTeleportToMainIsland(BaseEntity ent)
Object CanTeleportToDeepSea(BaseEntity ent)
Used for condition based movement limit control of things between zones where you don't want every item of that type to be allowed with the transfer whitelist.

Void OnCloseDeepSea(DeepSeaManager deepsea)
Used for teleporting stuff out of deepsea before its destroyed.

Void OnOpenDeepSea(DeepSeaManager deepsea)
Used to determine if deepsea is opening again to teleport stuff into it.

Change the names if you think some one is going to cry Idgaf.

Object OnDeepSeaTeleport(TriggerDeepSeaPortal portal, BaseEntity ent)

Used to detect when something is going to trigger, Useful for transfering objects between zones.

Object CanTeleportToMainIsland(BaseEntity ent)
Object CanTeleportToDeepSea(BaseEntity ent)

Used for condition based movement of things between zones where you dont want every item of that type to be allowed with the transfere whitelist.


Void OnCloseDeepSea(DeepSeaManager deepsea)

Used for teleporting stuff out of deepsea before its destroyed

Void OnOpenDeepSea(DeepSeaManager deepsea)

Used to determin if deepsea is opening again to teleport stuff into it.
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