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Object OnDeepSeaTeleport(TriggerDeepSeaPortal portal, BaseEntity ent)
Used to detect when something is going to teleport, Useful for transferring objects between zones that are attached but not parented.
Object CanTeleportToMainIsland(BaseEntity ent)
Object CanTeleportToDeepSea(BaseEntity ent)
Used for condition based movement limit control of things between zones where you don't want every item of that type to be allowed with the transfer whitelist.
Void OnCloseDeepSea(DeepSeaManager deepsea)
Used for teleporting stuff out of deepsea before its destroyed.
Void OnOpenDeepSea(DeepSeaManager deepsea)
Used to determine if deepsea is opening again to teleport stuff into it.
Change the names if you think some one is going to cry Idgaf.