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Adds Departmental Cowboy Hats#31699

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PollardTheDragon merged 24 commits intoParadiseSS13:masterfrom
theboss10200:yeehaw
Mar 22, 2026
Merged

Adds Departmental Cowboy Hats#31699
PollardTheDragon merged 24 commits intoParadiseSS13:masterfrom
theboss10200:yeehaw

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@theboss10200
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@theboss10200 theboss10200 commented Feb 24, 2026

What Does This PR Do

Completes the set of departmental cowboy hats by adding medical, engineering, research, supply, and command cowboy hats, available in the loadout menu, head of staff garment bags, and departmental clothing vendors. Also adjusts the fit of all cowboy hats for kidans.

Why It's Good For The Game

More drip good. Hats should actually be on everyone's head.

Images of changes

hat models (credit to sera (phobos, technician of luna) for coming up with the research hat emblem) kidanfit New cargo hat sprites: cargohatupdate

Testing

Made sure I could pick the hats in the loadout menu, made sure they showed up in vendors, made sure they showed up in garment bags and the captain's wardrobe, made sure they worked on humans and the species that need special cowboy hat sprites. Wore a cowboy hat as a kidan, looked left and right, saw that it was on my head properly instead of being too far forward.

Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑
add: Added the command cowboy hat
add: Added the engineering cowboy hat
add: Added the medical cowboy hat
add: Added the research cowboy hat
add: Added the supply cowboy hat
fix: Cowboy hats now fit on kidans properly
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added the On Hold Its gonna be a while before this is reviewed label Feb 24, 2026
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Your PR has been put on hold as your GitHub account is not linked to a Paradise forums account.

Please link your account at https://www.paradisestation.org/forum/custom/link_github_account.php

Headcoders may ignore this in specific circumstances (Minor fix PR, trusted contributor from another codebase, anything at their discretion)

@PollardTheDragon
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Account link confirmed. Removing hold.

@PollardTheDragon PollardTheDragon added Feature This PR is a new addition to the game and removed On Hold Its gonna be a while before this is reviewed labels Feb 24, 2026
@ParadiseSS13-Bot ParadiseSS13-Bot added Sprites This PR modifies the game sprites -Status: Awaiting approval This PR is waiting for approval internally -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting approval This PR is waiting for approval internally labels Feb 24, 2026
@alfalfascout
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I give these hats a solid 'Hold your horses!'

The colors and designs are nice. No hats seem to be missing from any heads. Sadly, none of the cowboy hats (not even the ones that existed before this PR) fit quite right on Kidan heads. Would you do us the honor of making the very first Kidan-fitting cowboy hats?

All test images

Original cowboy hat, for reference. It is definitely sitting too far forward on Kidan heads in east and west views.

cowboy hat

All the hats introduced in this PR below. They have the same Kidan issue.

engineering cowboy hat science cowboy hat medical cowboy hat supply cowboy hat command cowboy hat

@alfalfascout
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Mighty fine progress but we got a ten gallon problem: /obj/item/clothing/head/cowboyhat/tan is currently missing from Kidan heads.

Kidan cowboy hats

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@Ahzpy Ahzpy left a comment

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Since these are departmental clothing, they must use the same palettes as their correlated departments. Here is an image of the palettes you've chosen (left) and the standard palettes for each department (right)

Image

Please edit the cargo and engineering hats to use the proper palettes.

@theboss10200
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theboss10200 commented Mar 3, 2026

Recolored the cargo hat emblem, thanks for the suggestion. The engie hat tho i think is better as is since yellow is a part of the engie color scheme and still shows up in a few clothing items like the high vis vest, the engie armband, and the hardhat, so I think it'd be nice to have a little more of it among the clothing options, plus the emblem is a lightning bolt, so I'm gonna see what review thinks of it.

Comment thread code/modules/clothing/head/misc_hats.dm
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Ahzpy commented Mar 15, 2026

Recolored the cargo hat emblem, thanks for the suggestion. The engie hat tho i think is better as is since yellow is a part of the engie color scheme and still shows up in a few clothing items like the high vis vest, the engie armband, and the hardhat, so I think it'd be nice to have a little more of it among the clothing options, plus the emblem is a lightning bolt, so I'm gonna see what review thinks of it.

The palette shown is yellow, is it not? Please use the proper yellow used by all other engineering clothing.

@theboss10200
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The palette you gave doesn't contain any yellow, only orange.

@Ahzpy
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Ahzpy commented Mar 18, 2026

The palette you gave doesn't contain any yellow, only orange.

Beneath the orange is a yellow palette, please use this one in your hat as it is the yellow used in all engineering clothing.

@PollardTheDragon PollardTheDragon added this pull request to the merge queue Mar 22, 2026
Merged via the queue into ParadiseSS13:master with commit 1a4df5b Mar 22, 2026
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@theboss10200 theboss10200 deleted the yeehaw branch March 23, 2026 06:53
Ahzpy pushed a commit to Ahzpy/Paradise that referenced this pull request Apr 1, 2026
* Adds le hats

* kidan hat fitting

* tan hat existence restoration

* run you POS icondiffbot

* attempt 2

* Cargo hat emblem recolor

* bluespace? more like WHITESPACE
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5 participants