Add Zelda BOTW (Sheikah Slate) UI style rule#331
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📝 WalkthroughWalkthroughAdds a new Cursor rules prompt file ( ChangesSheikah Slate UI Rule
Estimated code review effort: 1 (Trivial) | ~3 minutes Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Adds a Cursor rule for building UIs in the Zelda: Breath of the Wild (Sheikah Slate) visual style.
Contribution Type
.mdc) + README registrationValue To Cursor Users
Gives Cursor a reusable, self-contained visual-style rule so it can generate UIs in the distinctive BOTW "Sheikah Slate" look consistently — dark theme, the signature double-border pattern, Sheikah-blue glow, italic body / Hylia Serif titles — without the user re-specifying it each time. Backed by the open-source
zelda-hyrule-uiReact library (83 components, MIT), so generated markup maps to a real component set if desired.Added Or Changed Files
rules/zelda-botw-sheikah-slate-cursorrules-prompt-file.mdc— the rule, with requireddescription/globs/alwaysApplyfrontmatter, design hard-rules, color tokens, a copy-paste double-border snippet, and a "never approximate the signature assets/font" guardrail.README.md— one linked bullet under Frontend Frameworks and Libraries (alphabetical, end of section).Quality Checklist
.mdcstarts with valid frontmatter (description,globs,alwaysApply: false)Notes For Maintainers
zelda-hyrule-uiis an unofficial, non-commercial fan project, not affiliated with Nintendo. The rule describes an original visual-style spec (colors, borders, tokens) and does not redistribute any Nintendo assets. Happy to adjust the category (Frontend Frameworks vs CSS and Styling) or wording if you prefer.