LandLocks is a blockchain-powered platform that transforms property ownership into NFTs, making land records permanent, verifiable, and easily transferable without reliance on centralized registries.
LandLocks leverages Internet Computer (ICP) canisters to store property NFTs on-chain, allowing users to mint, search, and transfer ownership seamlessly. The platform features:
✅ A React-based dashboard for intuitive property management.
✅ Public NFT lookup, enabling users to query any wallet for land holdings.
✅ Tamper-proof records stored fully on the ICP blockchain.
✅ Fast, low-cost transactions without traditional gas fees.
Many regions still rely on paper-based land titles, leading to disputes and fraud. By using blockchain technology, LandLocks ensures ownership is transparent, permanent, and globally accessible.
- Backend: Rust (ICP Canisters)
- Frontend: React
- Blockchain: Internet Computer (ICP), Web3
Watch the Demo on YouTube (https://www.youtube.com/watch?v=0Kc4P3s-sdk)
If you want to test your project locally, you can use the following commands:
# Starts the replica, running in the background
dfx start --background
# Deploys your canisters to the replica and generates your candid interface
dfx deployOnce the job completes, your application will be available at http://localhost:4943?canisterId={asset_canister_id}.
If you have made changes to your backend canister, you can generate a new candid interface with
npm run generateat any time. This is recommended before starting the frontend development server, and will be run automatically any time you run dfx deploy.
If you are making frontend changes, you can start a development server with
npm startWhich will start a server at http://localhost:8080, proxying API requests to the replica at port 4943.
If you are hosting frontend code somewhere without using DFX, you may need to make one of the following adjustments to ensure your project does not fetch the root key in production:
- set
DFX_NETWORKtoicif you are using Webpack - use your own preferred method to replace
process.env.DFX_NETWORKin the autogenerated declarations- Setting
canisters -> {asset_canister_id} -> declarations -> env_override to a stringindfx.jsonwill replaceprocess.env.DFX_NETWORKwith the string in the autogenerated declarations
- Setting
- Write your own
createActorconstructor