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11 changes: 10 additions & 1 deletion Quaver.API/Enums/GameMode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,15 @@ namespace Quaver.API.Enums
public enum GameMode
{
Keys4 = 1,
Keys7 = 2
Keys7 = 2,

Keys1 = 3,
Keys2 = 4,
Keys3 = 5,
Keys5 = 6,
Keys6 = 7,
Keys8 = 8,
Keys9 = 9,
Keys10 = 10,
}
}
88 changes: 76 additions & 12 deletions Quaver.API/Helpers/ModeHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,8 @@ namespace Quaver.API.Helpers
{
public static class ModeHelper
{
public static int MaxKeyCount => Enum.GetValues(typeof(GameMode)).Length;

/// <summary>
/// Converts game mode to short hand version.
/// </summary>
Expand All @@ -21,19 +23,25 @@ public static class ModeHelper
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static string ToShortHand(GameMode mode, bool hasScratch = false)
{
string res;
switch (mode)
{
case GameMode.Keys4:
if (hasScratch)
return "4K+1";
return "4K";
case GameMode.Keys7:
if (hasScratch)
return "7K+1";
return "7K";
case GameMode.Keys4: res = "4K"; break;
case GameMode.Keys7: res = "7K"; break;

case GameMode.Keys1: res = "1K"; break;
case GameMode.Keys2: res = "2K"; break;
case GameMode.Keys3: res = "3K"; break;
case GameMode.Keys5: res = "5K"; break;
case GameMode.Keys6: res = "6K"; break;
case GameMode.Keys8: res = "8K"; break;
case GameMode.Keys9: res = "9K"; break;
case GameMode.Keys10: res = "10K"; break;
default:
throw new ArgumentOutOfRangeException(nameof(mode), mode, null);
}

return res + (hasScratch ? "+1" : "");
}

/// <summary>
Expand All @@ -46,13 +54,69 @@ public static string ToLongHand(GameMode mode)
{
switch (mode)
{
case GameMode.Keys4:
return "4 Keys";
case GameMode.Keys7:
return "7 Keys";
case GameMode.Keys4: return "4 Keys";
case GameMode.Keys7: return "7 Keys";

case GameMode.Keys1: return "1 Keys";
case GameMode.Keys2: return "2 Keys";
case GameMode.Keys3: return "3 Keys";
case GameMode.Keys5: return "5 Keys";
case GameMode.Keys6: return "6 Keys";
case GameMode.Keys8: return "8 Keys";
case GameMode.Keys9: return "9 Keys";
case GameMode.Keys10: return "10 Keys";
default:
throw new ArgumentOutOfRangeException(nameof(mode), mode, null);
}
}

public static int ToKeyCount(GameMode mode, bool hasScratch = false)
{
int res;
switch (mode)
{

case GameMode.Keys4: res = 4; break;
case GameMode.Keys7: res = 7; break;

case GameMode.Keys1: res = 1; break;
case GameMode.Keys2: res = 2; break;
case GameMode.Keys3: res = 3; break;
case GameMode.Keys5: res = 5; break;
case GameMode.Keys6: res = 6; break;
case GameMode.Keys8: res = 8; break;
case GameMode.Keys9: res = 9; break;
case GameMode.Keys10: res = 10; break;
default:
throw new ArgumentOutOfRangeException(nameof(mode), mode, null);
}

return res + (hasScratch ? 1 : 0);
}

public static GameMode FromKeyCount(int keyCount)
{
switch (keyCount)
{
case 4: return GameMode.Keys4;
case 7: return GameMode.Keys7;

case 1: return GameMode.Keys1;
case 2: return GameMode.Keys2;
case 3: return GameMode.Keys3;
case 5: return GameMode.Keys5;
case 6: return GameMode.Keys6;
case 8: return GameMode.Keys8;
case 9: return GameMode.Keys9;
case 10: return GameMode.Keys10;
default: throw new ArgumentOutOfRangeException(nameof(keyCount), keyCount, null);
}
}

public static bool IsKeyMode(GameMode mode)
{
// we only have keys gamemode for now...
return true;
}
}
}
13 changes: 2 additions & 11 deletions Quaver.API/Maps/Parsers/Malody/MalodyFile.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using Newtonsoft.Json;
using Quaver.API.Enums;
using Quaver.API.Helpers;
using Quaver.API.Maps.Structures;
using System;
using System.Collections.Generic;
Expand Down Expand Up @@ -57,17 +58,7 @@ public Qua ToQua()
if (Meta.Mode != 0)
throw new ArgumentException("Only the 'Key' Malody game mode can be converted to Qua");

switch (Meta.Keymode.Keymode)
{
case 4:
qua.Mode = GameMode.Keys4;
break;
case 7:
qua.Mode = GameMode.Keys7;
break;
default:
throw new InvalidEnumArgumentException();
}
qua.Mode = ModeHelper.FromKeyCount(Meta.Keymode.Keymode);

foreach (var tp in TimingPoints)
{
Expand Down
23 changes: 3 additions & 20 deletions Quaver.API/Maps/Parsers/OsuBeatmap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -293,7 +293,7 @@
case "CircleSize":
KeyCount = int.Parse(value, CultureInfo.InvariantCulture);

if (KeyCount != 4 && KeyCount != 7 && KeyCount != 5 && KeyCount != 8)
if (KeyCount < 1 || KeyCount > ModeHelper.MaxKeyCount)
IsValid = false;
break;
case "OverallDifficulty":
Expand Down Expand Up @@ -369,7 +369,7 @@
}
}
}
catch (Exception e)

Check warning on line 372 in Quaver.API/Maps/Parsers/OsuBeatmap.cs

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The variable 'e' is declared but never used

Check warning on line 372 in Quaver.API/Maps/Parsers/OsuBeatmap.cs

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The variable 'e' is declared but never used
{
IsValid = false;
}
Expand Down Expand Up @@ -421,7 +421,7 @@
}
}
}
catch (Exception e)

Check warning on line 424 in Quaver.API/Maps/Parsers/OsuBeatmap.cs

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The variable 'e' is declared but never used
{
IsValid = false;
}
Expand Down Expand Up @@ -476,27 +476,10 @@
Tags = Tags,
Creator = Creator,
DifficultyName = Version,
Description = $"This is a Quaver converted version of {Creator}'s map."
Description = $"This is a Quaver converted version of {Creator}'s map.",
Mode = ModeHelper.FromKeyCount(KeyCount)
};

// Get the correct game mode based on the amount of keys the map has.
switch (KeyCount)
{
case 4:
qua.Mode = GameMode.Keys4;
break;
case 7:
qua.Mode = GameMode.Keys7;
break;
case 8:
qua.Mode = GameMode.Keys7;
qua.HasScratchKey = true;
break;
default:
qua.Mode = (GameMode)(-1);
break;
}

foreach (var path in CustomAudioSamples)
{
qua.CustomAudioSamples.Add(new CustomAudioSampleInfo()
Expand Down
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