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49 changes: 36 additions & 13 deletions core/extension/extension_api_dump.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -106,27 +106,50 @@ Dictionary GDExtensionAPIDump::generate_extension_api(bool p_include_docs) {
Dictionary api_dump;

{
//header
Dictionary header;
header["version_major"] = REDOT_VERSION_MAJOR;
header["version_minor"] = REDOT_VERSION_MINOR;
//redot header
Dictionary redot_header;
redot_header["version_major"] = REDOT_VERSION_MAJOR;
redot_header["version_minor"] = REDOT_VERSION_MINOR;
#if REDOT_VERSION_PATCH
header["version_patch"] = REDOT_VERSION_PATCH;
redot_header["version_patch"] = REDOT_VERSION_PATCH;
#else
header["version_patch"] = 0;
redot_header["version_patch"] = 0;
#endif
header["version_status"] = REDOT_VERSION_STATUS;
header["version_status_version"] = REDOT_VERSION_STATUS_VERSION;
header["version_build"] = REDOT_VERSION_BUILD;
header["version_full_name"] = REDOT_VERSION_FULL_NAME;
redot_header["version_status"] = REDOT_VERSION_STATUS;
redot_header["version_status_version"] = REDOT_VERSION_STATUS_VERSION;
redot_header["version_build"] = REDOT_VERSION_BUILD;
redot_header["version_full_name"] = REDOT_VERSION_FULL_NAME;

#if REAL_T_IS_DOUBLE
header["precision"] = "double";
redot_header["precision"] = "double";
#else
header["precision"] = "single";
redot_header["precision"] = "single";
#endif

api_dump["header"] = header;
api_dump["redot_header"] = redot_header;
}

{
//godot compatible header
Dictionary godot_compat_header;
godot_compat_header["version_major"] = GODOT_VERSION_MAJOR;
godot_compat_header["version_minor"] = GODOT_VERSION_MINOR;
#if GODOT_VERSION_PATCH
godot_compat_header["version_patch"] = GODOT_VERSION_PATCH;
#else
godot_compat_header["version_patch"] = 0;
#endif
godot_compat_header["version_status"] = GODOT_VERSION_STATUS;
godot_compat_header["version_build"] = GODOT_VERSION_BUILD;
godot_compat_header["version_full_name"] = GODOT_VERSION_FULL_NAME;

#if REAL_T_IS_DOUBLE
godot_compat_header["precision"] = "double";
#else
godot_compat_header["precision"] = "single";
#endif

api_dump["header"] = godot_compat_header;
}

const uint32_t vec3_elems = 3;
Expand Down