Added documentation for how player color is saved & loaded and how it is sent to party members #1
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This documentation will explain how we save, load and change player color in Minute of Mayhem, starting with how player preferences are stored at run time and then made persistent by saving and loading them with User Cloud and finally how that color is sent to other players via the party system.
It is designed to read while you have the Minute of Mayhem example project open as are reference.