Keep list of PauseOnX assets instead of scanning every frame#1304
Merged
Jamiras merged 4 commits intoRetroAchievements:masterfrom Mar 31, 2026
Merged
Keep list of PauseOnX assets instead of scanning every frame#1304Jamiras merged 4 commits intoRetroAchievements:masterfrom
Jamiras merged 4 commits intoRetroAchievements:masterfrom
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Addresses the performance concern reported in #1302.
The
GameAssetsobject will now keep an internal list of assets flagged to PauseOnReset or PauseOnTrigger. WhenAchievementRuntime::DoFrameis called, it can simply query theGameAssetsobject to tell if there are any PauseOnX assets instead of scanning the entire asset collection every frame.