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2 changes: 1 addition & 1 deletion docs/developer-docs/achievement-templates.md
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Expand Up @@ -230,7 +230,7 @@ In this example we want to detect a value changing from `V1` to `V2` ten times:

Conditional resets can be used for many things.

Lets say you want to have a reset if a player enters a certain X and Y zone of a level:
Let's say you want to have a reset if a player enters a certain X and Y zone of a level:

**CORE**

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4 changes: 2 additions & 2 deletions docs/developer-docs/alt-groups.md
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Expand Up @@ -5,13 +5,13 @@ description: Learn how to use Alt Groups to create alternative requirements for

# Alt Groups

Achievements can have groups added to them that allow for alternative requirements to unlock an achievement. These are called _Alt Groups_,
Achievements can have groups added to them that allow for alternative requirements to unlock an achievement. These are called _Alt Groups_.

When using _Alt groups_, for the achievement to trigger, all the conditions in the _Core group_ MUST be true. And then all the conditions of ANY _Alt group_ must be true. In other words, each _Alt group_ uses `OR` logic.

## Example

In this dummy example for Contra (NES) the achievement requires, "While on stage look up or crouch." Lets look at what's in the _Core group_ and in the _Alt groups_:
In this dummy example for Contra (NES) the achievement requires, "While on stage look up or crouch." Let's look at what's in the _Core group_ and in the _Alt groups_:

![Alt Groups: Core](/alt-groups-core.png)
In the core group: `0x18 = 5`. This checks that the player is on stage.
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2 changes: 1 addition & 1 deletion docs/guidelines/content/hash-labels.md
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Expand Up @@ -14,7 +14,7 @@ Every ROM that is linked to an achievement set must be clearly identified and la
- RA Hash: Check [Game Identification](/developer-docs/game-identification) to learn more about these. These appear in `Manage Hashes` automatically.
- File Name - File name should be entered as the description. These are typically automatic, but may need some adjustments.
- Labels - You can use the labels listed below by using the filename of the image (no extension).
- Patch URL - Link to an either .zip or .7z file in the [RAPatches](https://github.com/RetroAchievements/RAPatches) GitHub repository.
- Patch URL - Link to either a .zip or .7z file in the [RAPatches](https://github.com/RetroAchievements/RAPatches) GitHub repository.
- Resource Page URL - Link to a specific No Intro, Redump, RHDN, SMWCentral, itch.io, etc. page.

## Images
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