League of Legends is one of my favorite games, and when the fan community created Loldle, I was thrilled. However, I quickly became frustrated when I realized I could only guess once per day. Waiting until the next day was simply unacceptable.
That’s why I decided to build my own version – with my own rules.
This app allows unlimited guesses, removing that frustration. In the future, I plan to add a multiplayer mode so players can compete against each other. This project is my tribute to the community, and I hope it will continue to grow.
Back-End Layer The front-end fetches data from a server built with Java and the Spring Boot framework. The server handles the API, https://github.com/RybaLP/Luldle-Server/
- Language: TypeScript
- Framework: React.js
- State Management: Context API
- Styling: Tailwind CSS
- Testing: Jest
- Dependency Management: npm
The project is statically deployed on GitHub Pages.
The backend is deployed on Neon.
🔗 Live Demo: https://luldle.onrender.com/
To run the app locally, make sure you have Node.js and npm installed.
- Clone the repository:
git clone https://github.com/RybaLP/Luldle-Frontend.git cd Luldle-Frontend
- Install dependencies:
npm install
- Start the development server::
npm start