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Luldle 🎮

League of Legends is one of my favorite games, and when the fan community created Loldle, I was thrilled. However, I quickly became frustrated when I realized I could only guess once per day. Waiting until the next day was simply unacceptable.
That’s why I decided to build my own version – with my own rules.

This app allows unlimited guesses, removing that frustration. In the future, I plan to add a multiplayer mode so players can compete against each other. This project is my tribute to the community, and I hope it will continue to grow.

Back-End Layer The front-end fetches data from a server built with Java and the Spring Boot framework. The server handles the API, https://github.com/RybaLP/Luldle-Server/


🚀 Key Technologies

  • Language: TypeScript
  • Framework: React.js
  • State Management: Context API
  • Styling: Tailwind CSS
  • Testing: Jest
  • Dependency Management: npm

🌍 Deployment

The project is statically deployed on GitHub Pages.
The backend is deployed on Neon.

🔗 Live Demo: https://luldle.onrender.com/


💻 Running Locally

To run the app locally, make sure you have Node.js and npm installed.

  1. Clone the repository:
    git clone https://github.com/RybaLP/Luldle-Frontend.git
    cd Luldle-Frontend

  1. Install dependencies:
    npm install

  1. Start the development server::
    npm start

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