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bug fix clang-format modified workgroup sizes
algorithms/cudahip/Reduction.cpp
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| dim3 grid(1, 1, 1); | ||
| dim3 block(1024, 1, 1); | ||
| size_t totalItems = WorkGroupSize * ItemsPerWorkItem; |
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Actually more an AMD name :) (NVIDIA would call it a "block")
Also make const; same for the block count
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| for (int offset = 1; offset < warpSize; offset *= 2) { | ||
| for (int offset = warpSize / 2; offset > 0; offset /= 2) { | ||
| value = operation(value, shuffledown(value, offset)); |
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Just as a side note; you could use cub in the CUDA case here. (there are sometimes, e.g. for min/max more advanced reduction functions starting with Ampere) That should come with CUDA included.
For the AMD case, there should be an equivalent library (which might require explicit linking, however) — or you could use the OCKL functions (as long as they exist). See here for a forward as it's used: https://github.com/ROCm/clr/blob/b90c29358c694e66ea78cb1e3957edad09f35cbf/hipamd/include/hip/amd_detail/amd_warp_sync_functions.h#L57-L92 (you can almost just take a copy of that declaration code for the relevant functions—or try to use the HIP functions below ... EDIT: found the docs: https://rocm.docs.amd.com/projects/HIP/en/latest/how-to/hip_cpp_language_extensions.html )
... though I'm not sure if there's much speedup to gain in either case.
And it could also be put in some future PR.
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I am not sure if I understand it correctly, and in https://rocm.docs.amd.com/projects/HIP/en/latest/how-to/hip_cpp_language_extensions.html -- I found the __reduce functions for warps only for int or unsigned int types. So, I added these if conditions, I am unsure how benificial they would be. If you suggest removing this, and keeping the manual ones, I will remove them.
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I am not sure if I understand it correctly, and in https://rocm.docs.amd.com/projects/HIP/en/latest/how-to/hip_cpp_language_extensions.html -- I found the __reduce functions for warps only for int or unsigned int types. So, I added these if conditions, I am unsure how benificial they would be. If you suggest removing this, and keeping the manual ones, I will remove them.
Surprisingly, these functions are not recognized by HIP in the CI, and they fail, while the NVIDIA tests pass silently. I am a bit confused, but for now, I removed this for HIP too. If there is a particular way to get this done, please let me know. :)
algorithms/cudahip/Reduction.cpp
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| const int warpId = threadIdx.x / warpSize; | ||
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| val = warpReduce(val, operation); | ||
| if (laneId == 0) |
algorithms/cudahip/Reduction.cpp
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| auto value = operation.defaultValue; | ||
| auto lastAcc = operation.defaultValue; | ||
| if (warpId == 0) |
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Brackets (it's too easy to slip in another statement between those two at some point otherwise)
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| val = warpReduce(val, operation); | ||
| if (laneId == 0) | ||
| shmem[warpId] = val; |
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In principle, you could already use the atomics here.
That's most likely how e.g. SYCL did it internally (or the respective OCKL reductions would do it, or maybe cub has something as well—though I'm not sure how public those are).
(though IIRC there was a performance regression for FP32 on the MI250X in LDS, and only there with that)
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Thanks for pointing it out. However, given that exact LDS FP32 regression you mentioned on the MI250X, I think sticking to the two-pass shuffle (Warp 0 sweeping the shared memory) seems like a safer bet for now. But if you insist on implementing it that way, I can try in a different PR, but I will need to benchmark the differences, and I don't have access to LUMI as of now.
…ake const - Rename WorkGroupSize -> BlockSize and ItemsPerWorkItem -> ItemsPerThread (WorkGroup/WorkItem are AMD/SYCL terminology; block/thread are NVIDIA terms) - Add curly brackets to if (laneId == 0) and if (warpId == 0) bodies in blockReduce - Make totalItems and numBlocks const in reduceVector
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Format and fix compilation fix remove hip for warp reduce functions
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Modified CUDA reduction algorithm based on #56. Tested, and benchmarked comparing it with the current implementation on Hopper using Vista's GPU; the average runtime is around 1.5x-6x faster just for the reduction on Hopper. I did not test it with SeisSol, and as reduction is only a small component of SeisSol, I do not anticipate any significant speed-up in SeisSol runs due to this.
The WorkGroupSize, and ItemsPerWorkItem are heuristically picked from benchmarking after running it with different configurations. The results of best configurations are here depending on vector sizes, and data types. I chose currently 1024, 4 on basis of 1e5-1e6 for float -- which are typical time cluster sizes for big problems we use. But if there is a better idea for choosing these, please let me know.
=== Benchmark Comparison for Type: float (Time Metric) ===
Vector Size | Old Time (ms) | New Time (ms) | Speedup | Best Config (WG, Items)
1e+00 | 0.0030 | 0.0041 | 0.72x | (512, 8)
1e+01 | 0.0030 | 0.0041 | 0.74x | (128, 4)
1e+02 | 0.0029 | 0.0042 | 0.69x | (128, 4)
1e+03 | 0.0029 | 0.0043 | 0.67x | (256, 4)
1e+04 | 0.0054 | 0.0044 | 1.24x | (256, 8)
1e+05 | 0.0304 | 0.0044 | 6.86x | (1024, 4)
1e+06 | 0.2783 | 0.0048 | 57.49x | (1024, 4)
1e+07 | 3.8529 | 0.0111 | 348.49x | (512, 16)
1e+08 | 46.2797 | 0.1087 | 425.86x | (256, 16)
1e+09 | 461.8960 | 1.0327 | 447.28x | (256, 16)
=== Benchmark Comparison for Type: int (Time Metric) ===
Vector Size | Old Time (ms) | New Time (ms) | Speedup | Best Config (WG, Items)
1e+00 | 0.0030 | 0.0041 | 0.73x | (256, 8)
1e+01 | 0.0029 | 0.0042 | 0.69x | (256, 8)
1e+02 | 0.0029 | 0.0041 | 0.71x | (128, 8)
1e+03 | 0.0030 | 0.0040 | 0.74x | (128, 4)
1e+04 | 0.0054 | 0.0043 | 1.27x | (128, 8)
1e+05 | 0.0307 | 0.0043 | 7.07x | (512, 4)
1e+06 | 0.2807 | 0.0048 | 58.37x | (512, 8)
1e+07 | 3.8434 | 0.0107 | 358.10x | (512, 8)
1e+08 | 46.2018 | 0.1086 | 425.34x | (256, 16)
1e+09 | 461.2680 | 1.0323 | 446.82x | (512, 16)
=== Benchmark Comparison for Type: double (Time Metric) ===
Vector Size | Old Time (ms) | New Time (ms) | Speedup | Best Config (WG, Items)
1e+00 | 0.0030 | 0.0042 | 0.73x | (128, 8)
1e+01 | 0.0029 | 0.0040 | 0.73x | (256, 8)
1e+02 | 0.0030 | 0.0041 | 0.72x | (256, 8)
1e+03 | 0.0030 | 0.0043 | 0.70x | (512, 4)
1e+04 | 0.0061 | 0.0043 | 1.41x | (512, 4)
1e+05 | 0.0335 | 0.0045 | 7.44x | (256, 4)
1e+06 | 0.3053 | 0.0056 | 54.97x | (512, 8)
1e+07 | 4.9312 | 0.0262 | 188.43x | (256, 8)
1e+08 | 49.1560 | 0.2110 | 232.95x | (256, 8)
1e+09 | 491.2810 | 2.0570 | 238.83x | (128, 16)