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  • Enter dungeon
  • Dungeon started
  • Dungeon ended
  • Left dungeon
  • Wither key obtained
  • Wither door opened
  • Blood key obtained
  • Blood door opened
  • Entered boss fight

- Enter dungeon
- Dungeon started
- Dungeon ended
- Left dungeon
- Wither key obtained
- Wither door opened
- Blood key obtained
- Blood door opened
- Entered boss fight
@yourboykyle yourboykyle mentioned this pull request Oct 4, 2023
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@UnexDev UnexDev left a comment

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I have a couple concerns:

Why is all of the functionality inside a "Util" class?
Code is a bit messy, and you rewrote things that are not related to this PR.

If I could propose code changes, I would probably move functionality out of a "Util" class so that we don't dive into util hell. I would also revert some of the formatting and placement changes so that the commit history is not a bunch of refactoring.

Refer to my other review below:

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Please review specific things I commented and reply with your thoughts / feedback.

@yourboykyle
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I have a couple concerns:

Why is all of the functionality inside a "Util" class? Code is a bit messy, and you rewrote things that are not related to this PR.

If I could propose code changes, I would probably move functionality out of a "Util" class so that we don't dive into util hell. I would also revert some of the formatting and placement changes so that the commit history is not a bunch of refactoring.

Refer to my other review below:

Do the formatting and placement changes really matter? It was triggering my OCD very much.

- Changed "if(!isInDungeon()) return;" to be "if(isInDungeon()) {...}"
- Moved DungeonUtils to io.github.skyblockcore.dungeons
- Added name of boss to EnteredBossfightCallback
- Added score to DungeonEndedCallback
- Added the class (Healer, Mage, Berserk, Archer, Tank) to DungeonStartedCallback
Ascynx
Ascynx previously approved these changes Oct 4, 2023
@UnexDev
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UnexDev commented Oct 4, 2023

I have a couple concerns:

Why is all of the functionality inside a "Util" class? Code is a bit messy, and you rewrote things that are not related to this PR.

If I could propose code changes, I would probably move functionality out of a "Util" class so that we don't dive into util hell. I would also revert some of the formatting and placement changes so that the commit history is not a bunch of refactoring.

Refer to my other review below:

Do the formatting and placement changes really matter? It was triggering my OCD very much.

I really appreciate the time and effort, however I have one little issue:
There is still a "DungeonUtils" class. Can you move it to io.github.skyblockcore.Dungeons?

If I could propose edits I would :/

@yourboykyle
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I have a couple concerns:

Why is all of the functionality inside a "Util" class? Code is a bit messy, and you rewrote things that are not related to this PR.

If I could propose code changes, I would probably move functionality out of a "Util" class so that we don't dive into util hell. I would also revert some of the formatting and placement changes so that the commit history is not a bunch of refactoring.

Refer to my other review below:

Do the formatting and placement changes really matter? It was triggering my OCD very much.

I really appreciate the time and effort, however I have one little issue: There is still a "DungeonUtils" class. Can you move it to io.github.skyblockcore.Dungeons?

If I could propose edits I would :/

Done. Will commit in the morning.

…ockcore.Dungeons, as per Unex's suggestion.
@yourboykyle
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Pushed.

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3 participants