Add ZKB float window, Chinese ship type names, and language persistence #209
Annotations
21 warnings and 1 notice
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Complete job
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/setup-dotnet@v2, microsoft/setup-msbuild@v1.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Publish:
SMT/Preferences.xaml.cs#L111
The variable 'ex' is declared but never used
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Publish:
SMT/Overlay.xaml.cs#L300
The field 'Overlay.currentPlayerSystemData' is never used
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Publish:
SMT/MainWindow.xaml.cs#L2558
The variable 'exception' is declared but never used
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Publish:
SMT/Preferences.xaml.cs#L111
The variable 'ex' is declared but never used
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Publish:
EVEData/Navigation.cs#L811
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
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Publish:
EVEData/Navigation.cs#L810
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
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Publish:
EVEData/EveManager.cs#L4375
The variable 'ex' is declared but never used
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Publish:
EVEData/EveManager.cs#L4343
The variable 'ex' is declared but never used
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Publish:
EVEData/EveManager.cs#L3921
The variable 'e' is declared but never used
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Publish:
EVEData/ZKillRedisQ.cs#L202
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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Build:
SMT/Preferences.xaml.cs#L111
The variable 'ex' is declared but never used
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Build:
SMT/Overlay.xaml.cs#L300
The field 'Overlay.currentPlayerSystemData' is never used
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Build:
SMT/MainWindow.xaml.cs#L2558
The variable 'exception' is declared but never used
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Build:
SMT/Preferences.xaml.cs#L111
The variable 'ex' is declared but never used
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Build:
EVEData/Navigation.cs#L810
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
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Build:
EVEData/Navigation.cs#L811
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
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Build:
EVEData/EveManager.cs#L4375
The variable 'ex' is declared but never used
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Build:
EVEData/EveManager.cs#L4343
The variable 'ex' is declared but never used
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Build:
EVEData/EveManager.cs#L3921
The variable 'e' is declared but never used
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Build:
EVEData/ZKillRedisQ.cs#L202
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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