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SnoringCatGames
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godot-rollback-netcode
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docs: make plugin.cfg version authoritative, bump to 1.0.1
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docs: make plugin.cfg version authoritative, bump to 1.0.1
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docs: update frame_driver TODO notes
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ci: move parse-check to Godot 4.7.1-stable
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ci: move parse-check to Godot 4.7.1-stable
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docs: rename hopnbop_private references to hopnbop
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network_connector: drop stale "nginx on port 4434" comment
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network_connector: drop stale "nginx on port 4434" comment
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network_connector: close stale _webrtc_peer on re-dial
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network_connector: reuse player_id on session_id match
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webrtc: full random for client temp peer ID
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webrtc: signaling_url is now mandatory for non-local connections
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webrtc: drop the GameLift WS-port-1 host UDP fallback
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webrtc: backoff between signaling attempts
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docs: refresh Arbitrium env var names (ARBITRIUM_PORT_GAME_EXTERNAL)
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webrtc: signaling URL is opaque, host UDP port comes from env
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webrtc: split signaling port from game-data port
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Doc cleanup + initial CI
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