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8 changes: 1 addition & 7 deletions .github/workflows/Aristeas NewUniversalUpload.yml
Original file line number Diff line number Diff line change
Expand Up @@ -14,12 +14,6 @@ jobs:
- uses: actions/checkout@v4.1.4
with:
fetch-depth: 0

- name: Get changed files
id: changed-files
uses: tj-actions/changed-files@v44
with:
separator: ','

#- name: List all changed files
# env:
Expand All @@ -30,6 +24,6 @@ jobs:
# done
- id: test_SEWT
run: |
& "C:\Program Files\SCUniversalUpload\SC_NewUniversalUpload.exe" --repo "${{ github.workspace }}" --changes "${{ steps.changed-files.outputs.all_changed_and_modified_files }}" --changelog "${{ github.event.head_commit.message }}"
& "C:\Program Files\SCUniversalUpload\SC_NewUniversalUpload.exe" --repo "${{ github.workspace }}" --changelog "${{ github.event.head_commit.message }}"

- uses: EndBug/add-and-commit@v9
6 changes: 0 additions & 6 deletions .github/workflows/Aristeas_BuildScripts.yml
Original file line number Diff line number Diff line change
Expand Up @@ -13,12 +13,6 @@ jobs:
- uses: actions/checkout@v4.1.4
with:
fetch-depth: 0

- name: Get changed files
id: changed-files
uses: tj-actions/changed-files@v44
with:
separator: ','

#- name: List all changed files
# env:
Expand Down
12 changes: 6 additions & 6 deletions Weapon Mods/40k-Weapons-Mod/Data/Cubeblocks_IMP.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@
</BuildProgressModels>
<BlockPairName>Macro</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>150</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="3.0" EndY="3.0" PropertiesMask="2" />
Expand Down Expand Up @@ -216,7 +216,7 @@
</BuildProgressModels>
<BlockPairName>HeavyMacro</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>180</BuildTimeSeconds>
<BuildTimeSeconds>240</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="5.0" EndY="5.0" PropertiesMask="2" />
Expand Down Expand Up @@ -331,7 +331,7 @@
</BuildProgressModels>
<BlockPairName>Lance</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>210</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="5.0" EndY="1.0" PropertiesMask="2" />
Expand Down Expand Up @@ -387,7 +387,7 @@
</BuildProgressModels>
<BlockPairName>LightLance</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>100</BuildTimeSeconds>
<BuildTimeSeconds>180</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="3.0" EndY="1.0" PropertiesMask="2" />
Expand Down Expand Up @@ -443,7 +443,7 @@
</BuildProgressModels>
<BlockPairName>HeavyLance</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>140</BuildTimeSeconds>
<BuildTimeSeconds>300</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="7.0" EndY="1.0" PropertiesMask="2" />
Expand Down Expand Up @@ -669,7 +669,7 @@
</BuildProgressModels>
<BlockPairName>Aegis</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>30</BuildTimeSeconds>
<BuildTimeSeconds>40</BuildTimeSeconds>
<WeaponDefinitionId Subtype="HeavyBolterLargeSponson" />
<MountPoints>
<MountPoint Side="Back" StartX="0.0" StartY="0.0" EndX="1.0" EndY="1.0" PropertiesMask="2" />
Expand Down
8 changes: 4 additions & 4 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/203Triple.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,10 @@
[Shell Speed: 1000m/s | 1100m/s]
[Damage Types: Energy | Kinetic]

Triple barreled 203mm/8 Inch used commonly by the Us navy during ww2 and into the cold war period
Medium to long range artillery turret, used heavily on heavy cruisers likt eh Des Moines.
Triple barreled 203mm/8 Inch used commonly by the USN during WW2 and into the cold war period.
Medium to long range artillery turret, used heavily on heavy cruisers like Des Moines.
</Description>
<Icon>Textures\GUI\Icons\8Inch55RF.dds</Icon>
<Icon>Textures\GUI\Icons\8Inch55Main.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="2" z="3"/>
Expand All @@ -42,7 +42,7 @@
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>30</BuildTimeSeconds>
<BuildTimeSeconds>180</BuildTimeSeconds>
<BlockPairName>203mmQuad</BlockPairName>
</Definition>
</CubeBlocks>
Expand Down
1 change: 1 addition & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/203Twin.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>180</BuildTimeSeconds>
<BlockPairName>203mmTwin</BlockPairName>
</Definition>
</CubeBlocks>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="7" EndY="7" />
</MountPoints>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>360</BuildTimeSeconds>
<BlockPairName>20InchTwin</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
Expand Down
1 change: 1 addition & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/5InchQF.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildTimeSeconds>150</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<MountPoints>
Expand Down
6 changes: 3 additions & 3 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/BarbetteSet.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@
</BuildProgressModels>
<BlockPairName>Barbette5x5</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<BuildTimeSeconds>420</BuildTimeSeconds>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
Expand Down Expand Up @@ -80,7 +80,7 @@
<BlockPairName>Barbette3x3</BlockPairName>
<MirroringY>X</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<BuildTimeSeconds>270</BuildTimeSeconds>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
Expand Down Expand Up @@ -125,7 +125,7 @@
<BlockPairName>Barbette1x1</BlockPairName>
<MirroringY>X</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
<BuildTimeSeconds>30</BuildTimeSeconds>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0"/>
<BuildTimeSeconds>15</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00" Enabled="false"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00" Enabled="false"/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Rangefinder\Mk25 Rangefinder.mwm</Model>
<UseModelIntersection>true</UseModelIntersection>
<BuildTimeSeconds>15</BuildTimeSeconds>
<Components>
<Component Subtype="SteelPlate" Count="25" />
<Component Subtype="Construction" Count="20" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
<Component Subtype="SteelPlate" Count="200" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0"/>
<BuildTimeSeconds>15</BuildTimeSeconds>
<BlockPairName>OerlikonDual</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
<Component Subtype="SteelPlate" Count="200" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0"/>
<BuildTimeSeconds>15</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
</MountPoints>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@
<MountPoints>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00" Default="true"/>
</MountPoints>
<BuildTimeSeconds>15</BuildTimeSeconds>
<BlockPairName>PomPomMain</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
Expand Down
1 change: 1 addition & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/QuadBofor.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00" Default="true"/>
</MountPoints>
<BlockPairName>QuadBofor</BlockPairName>
<BuildTimeSeconds>15</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildProgressModels>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@
<Component Subtype="SteelPlate" Count="3200" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildTimeSeconds>540</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
Expand Down
18 changes: 9 additions & 9 deletions Weapon Mods/TaitMod_Fletcher/Data/Cubeblocks.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -774,7 +774,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<BuildTimeSeconds>150</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\USAASight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="127mmMk32" />
<InventoryMaxVolume>300</InventoryMaxVolume>
Expand Down Expand Up @@ -827,7 +827,7 @@
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="200" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
Expand All @@ -850,7 +850,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<BuildTimeSeconds>150</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\USAASight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="127mmMk12" />
<InventoryMaxVolume>200</InventoryMaxVolume>
Expand Down Expand Up @@ -931,7 +931,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>30</BuildTimeSeconds>
<BuildTimeSeconds>150</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\USAASight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="127mmMk24" />
<InventoryMaxVolume>120</InventoryMaxVolume>
Expand Down Expand Up @@ -1008,7 +1008,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<BuildTimeSeconds>150</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\USGunsight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="6InchTriple" />
<InventoryMaxVolume>100</InventoryMaxVolume>
Expand Down Expand Up @@ -1084,7 +1084,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>250</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\USGunsight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="16InchTriple" />
<InventoryMaxVolume>100</InventoryMaxVolume>
Expand Down Expand Up @@ -1168,7 +1168,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>250</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\GermanTankSight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="381mmDualR" />
<InventoryMaxVolume>100</InventoryMaxVolume>
Expand Down Expand Up @@ -1244,7 +1244,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>250</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\GermanTankSight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="381mmDualNR" />
<InventoryMaxVolume>100</InventoryMaxVolume>
Expand Down Expand Up @@ -1466,7 +1466,7 @@
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>120</BuildTimeSeconds>
<BuildTimeSeconds>250</BuildTimeSeconds>
<OverlayTexture>Textures\GUI\HUD\GermanTankSight.dds</OverlayTexture>
<WeaponDefinitionId Subtype="380mmMLE1935" />
<InventoryMaxVolume>100</InventoryMaxVolume>
Expand Down