#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <menu-floating>
enum
{
MENU_FLOATING_HOSPITAL,
MENU_FLOATING_TELEPORTES,
MENU_FLOATING_WEAPONS,
}
CMD:hospital(playerid)
{
static const items[][] =
{
"Atencion",
"Ver historial ~p~nuevo!"
};
ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_HOSPITAL, "Hospital", 0xDA2B2BFF, items);
return 1;
}
CMD:teleportes(playerid)
{
static const items[][] =
{
"Los Santos",
"San Fierro",
"Las Venturas"
};
ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_TELEPORTES, "Teleportes", 0x445750FF, items);
return 1;
}
CMD:weapons(playerid)
{
static const items[][] =
{
"Tec-9",
"Micro Uzi",
"M4A1_____________~g~~h~~h~100$",
"MP5______________~g~~h~~h~350$",
"Desert Eagle"
};
ShowMenuFloatingForPlayer(playerid, MENU_FLOATING_WEAPONS, "Weapons", 0xDA2B2BFF, items);
return 1;
}
public OnPlayerMenuFloatingResponse(playerid, extraid, bool:response, listitem)
{
/*new string[128];
format(string, sizeof string, "[DEBUG] extraid = %i, response = %s, listitem = %i", extraid, response ? ("true") : ("false"), listitem);
SendClientMessage(playerid, 0xCDCDCDFF, string);*/
switch (extraid)
{
//--------------------------------------------------------------------//
case MENU_FLOATING_HOSPITAL:
{
if (!response)
return 0;
switch (listitem)
{
case 0: SendClientMessage(playerid, -1, "* Atencion");
case 1: SendClientMessage(playerid, -1, "* Historial");
}
}
//--------------------------------------------------------------------//
case MENU_FLOATING_TELEPORTES:
{
if (!response)
return 0;
HideMenuFloatingForPlayer(playerid);
switch (listitem)
{
case 0:
{
SetPlayerPos(playerid, 1547.2209, -1681.7416, 13.5588);
SetPlayerFacingAngle(playerid, 90.0);
}
case 1:
{
SetPlayerPos(playerid, -1583.6185, 809.6888, 6.8203);
SetPlayerFacingAngle(playerid, 270.0);
}
case 2:
{
SetPlayerPos(playerid, 1592.3444, 1817.8513, 10.8203);
SetPlayerFacingAngle(playerid, 360.0);
}
}
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
//--------------------------------------------------------------------//
case MENU_FLOATING_WEAPONS:
{
if (!response)
return 0;
HideMenuFloatingForPlayer(playerid);
switch (listitem)
{
case 0: // Tec-9 - gratis
{
GivePlayerWeapon(playerid, 32, 164);
SendClientMessage(playerid, -1, "* Has obtenido una Tec-9 Gratis!");
}
case 1: // Micro Uzi - gratis
{
GivePlayerWeapon(playerid, 28, 1000);
SendClientMessage(playerid, -1, "* Has obtenido una Micro Uzi Gratis!");
}
case 2: // M4A1 - 100$
{
new precio = 100;
new dinero = GetPlayerMoney(playerid);
if (dinero >= precio)
{
GivePlayerWeapon(playerid, 31, 500); // M4A1
GivePlayerMoney(playerid, -precio);
SendClientMessage(playerid, -1, "* Has comprado un M4A1 por 100$");
}
else
{
new faltante = precio - dinero;
new msg[64];
format(msg, sizeof msg, "* Te falta %d$ para comprar el M4A1", faltante);
SendClientMessage(playerid, 0xFF0000FF, msg);
}
}
case 3: // MP5 - 350$
{
new precio = 350;
new dinero = GetPlayerMoney(playerid);
if (dinero >= precio)
{
GivePlayerWeapon(playerid, 29, 500); // MP5
GivePlayerMoney(playerid, -precio);
SendClientMessage(playerid, -1, "* Has comprado un MP5 por 350$");
}
else
{
new faltante = precio - dinero;
new msg[64];
format(msg, sizeof msg, "* Te falta %d$ para comprar el MP5", faltante);
SendClientMessage(playerid, 0xFF0000FF, msg);
}
}
case 4: // Desert Eagle - gratis
{
GivePlayerWeapon(playerid, 24, 1000);
SendClientMessage(playerid, -1, "* Has obtenido una Desert Eagle Gratis!");
}
}
}
//--------------------------------------------------------------------//
}
return 1;
}