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auto mouseListener = EventListenerMouse::create(); mouseListener->onMouseMove = CC_CALLBACK_1(Object::onMouseMove, this); mouseListener->onMouseUp = CC_CALLBACK_1(Object::onMouseUp, this); mouseListener->onMouseDown = CC_CALLBACK_1(Object::onMouseDown, this); getEventDispatcher()-> addEventListenerWithSceneGraphPriority(mouseListener, this);
void Object::onMouseMove(cocos2d::Event *event){ EventMouse *e = (EventMouse*)event; printf("%f %f\n", e->getCursorX(), e->getCursorY()); } void Object::onMouseDown(cocos2d::Event *event){ EventMouse *e = (EventMouse*)event; switch(e->getMouseButton){ case MOUSE_BUTTON_LEFT: break; case MOUSE_BUTTON_RIGHT: break; } }
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