MagicSpells-4.0-Beta-15
Version Support
This build only supports Paper server version 1.20.6.
Breaking Changes
- During the update to
1.20.5/6, the identifiers of several data types were renamed to match their vanilla counterparts. For example, thespell_mobandredstoneparticles were renamed toentity_effectanddust, respectively. In most cases spell options will still accept the legacy names; users are still advised to migrate away from them, however. - The
entity_effectparticle now requires a color. For theparticles,particlespersonalandparticlecloudspell effects, this is done with the newargb-coloroption.
Bugfixes
- Fixed an issue that prevented
ListSpellandSublistSpellfrom listing temp-granted spells. - Fixed an issue that caused
ListSpellandSublistSpellto list empty spell lists improperly in certain situations. - Fixed an issue that prevented
SummonSpellfrom functioning without a caster when casting at an entity from a location. - Fixed an issue that prevented replacement and certain spell effect options from working when using the
traileffect position in certain situations. - Fixed an issue that prevented
ProjectileSpellfrom checking intermediate entity collisions properly.
Changes
ListSpellandSublistSpellnow list spells in alphabetical order.SummonSpellnow checkscan-targetandtarget-modifiers, as well as applyingvariable-mods-target.
Additions
- Added the
argb-coloroption to theparticles,particlespersonalandparticlecloudeffect types. Specifies an ARGB color to be used for the particle. Applicable to theentity_effectparticle. - Added the
bodyandbody-drop-chanceoptions to theequipmentsection of entity data. Applicable to mob entities. - Added the
only-count-on-successoption toLoopSpell. Whentrue, an iteration of the loop only counts towardsiterationsif all of the subspells inspellssucceed. Defaults tofalse. - Added the
pitchandyawangle options to spell effects, entity data, andOffsetLocationSpell. Specifies an angle for pitch and yaw, respectively. Optionally supports starting with a~to specify a relative angle. Both options default to~. - Added the
should-burn-in-dayoption to entity data. Iffalse, the spawned mob will no longer burn in the day. Defaults tofalse.