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Passive Listener Game Mode Change
JasperLorelai edited this page Jan 24, 2025
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PassiveSpell trigger: gamemodechange
| Property | Value |
|---|---|
| Cancellable | true |
| Has Entity Target | false |
| Has Location Target | false |
The listener activates whenever a player's game mode changes.
String Format Options:
The argument is optional, but it may be a comma-separated list of game modes.
triggers:
- gamemodechange (modes)Section Format Options:
(Unsupported for now.)