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Godot 4.6 accidentally added depth pre-pass#161

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TitanNano merged 1 commit intomasterfrom
jovan/ocean_depth_prepass
Mar 24, 2026
Merged

Godot 4.6 accidentally added depth pre-pass#161
TitanNano merged 1 commit intomasterfrom
jovan/ocean_depth_prepass

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In the Godot 4.6 upgrade, the ocean shader accidentally gained an alpha depth pre-pass. This should be disabled.

@TitanNano TitanNano added this to the v0.6.0 milestone Mar 24, 2026
@TitanNano TitanNano self-assigned this Mar 24, 2026
@TitanNano TitanNano marked this pull request as ready for review March 24, 2026 00:10
@TitanNano TitanNano merged commit 10cb27e into master Mar 24, 2026
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@TitanNano TitanNano deleted the jovan/ocean_depth_prepass branch March 24, 2026 23:47
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