Fixed GRENADE_ANIM sound effect order to match classic games.#1162
Open
Stranger1992 wants to merge 4 commits intodevelopfrom
Open
Fixed GRENADE_ANIM sound effect order to match classic games.#1162Stranger1992 wants to merge 4 commits intodevelopfrom
Stranger1992 wants to merge 4 commits intodevelopfrom
Conversation
It was reversed in TombEngine for some reason.
Previously incorrect
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
For some reason. TombEngine had the grenade launcher SFX reversed and it didnt match the classic games.
TR3



TR4
TEN
This branch fixes this and has changed the GRENADE_ANIM item in the Tomb Engine base WAD to match.
Also adds corrected SFX to the TR2 Override as the grenade launcher also had incorrect sounds when created.