๐ป Full-Stack Developer | Systems Enthusiast | Robotics & Game Modding Adventurer
I am a Full-Stack Developer & Systems Enthusiast who loves exploring the boundaries between high-level applications and low-level hardware. My expertise spans across modern web ecosystems, backend distributed architectures, robotics navigation, and game modding/server ecosystems.
- ๐ ๏ธ Current Focus: Deep diving into computer architecture (CSAPP), Compiler Principles, and highly-concurrent systems.
- ๐ฎ Game Dev & Modding: Experienced in crafting custom Stardew Valley Mods (C#) and developing Minecraft Bukkit/Spigot Plugins (Kotlin/Java).
- ๐ Robotics & CV: Specialized in ROS2 & Navigation2, LiDAR SLAM (Point-LIO / Fast-LIO), and AI-driven computer vision tools for gaming automation.
- ๐ Blog: I write about tech, systems, and my dev journey at torosamy.net.
- [Gaming Forum & Server Network] Developing and maintaining a comprehensive self-hosted game community forum. Writing custom plugins and mods to enrich server-side gameplay and infrastructure.
- [Autonomous Navigation] Tuning ROS2 Nav2 costmaps/planners and exploring solid-state LiDAR SLAM algorithms for precision mapping and localization.
- [Low-Level Exploration] Implementing custom memory allocators, optimizing cache behaviors, and building tiny toy compilers to understand how code breathes under the hood.