fix(dice): clear roll interval on unmount (setState-after-unmount leak)#173
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… leak) Dice.roll() started a setInterval that fires setState every 100ms for 1s with no cleanup. A component unmounted mid-roll kept updating a dead component — a React "update on unmounted component" leak that surfaced as a nondeterministic coverage-teardown crash in CI (exit 1 after all tests pass; caught on the #168 run, unrelated to that change). Track the interval in a ref, clear it on unmount via useEffect, and clear any in-flight roll before starting a new one. Dice tests 14/14, type-check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Root-caused from a CI flake
Dice.roll()starts asetIntervalthat firessetStateevery 100ms for 1s, with no cleanup. A Dice component unmounted mid-roll keeps callingsetValue/setIsRollingon a dead component — a React "update on an unmounted component" leak.It surfaced as a nondeterministic coverage-teardown crash: the
Test (20.x)job exits 1 after printing "Tests 3614 passed", with a stack ending atDice.tsx:25inside aTimeout._onTimeoutduring React'sdispatchSetState. Timing-dependent, so it passed on recent main commits and flaked on an unrelated PR (#172).Fix
useRef, clear it on unmount viauseEffectcleanup.Dice tests 14/14, type-check clean. Small, isolated, kept out of the #168 monitor PR it flaked on.
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