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More Civilian Ships! PDM#258

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SketchiiArtist wants to merge 4 commits into
Triad-Sector:mainfrom
SketchiiArtist:Proyekt-Domovoy
Open

More Civilian Ships! PDM#258
SketchiiArtist wants to merge 4 commits into
Triad-Sector:mainfrom
SketchiiArtist:Proyekt-Domovoy

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@SketchiiArtist

@SketchiiArtist SketchiiArtist commented Jun 24, 2026

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About the PR

Adds 5 new ships, all civilian class small to medium vessels

Why / Balance

Primarily roleplay! Most ships are combat, and the ships that are civilian are mostly plant or food related.

Media

image image image image image

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Purchase:

  • Goida
  • Marshrutka
  • Povest
  • Ruchka
  • Ugol

walk, observe, check pipe colors, verify power. make sure all doors open, ship flies.

Breaking changes

N/A
Changelog

🆑

  • add: Added new science ship: Goida
  • add: Added new Taxi ship: Marshrutka
  • add: Added new Library ship: Povest
  • add: Added new Attorney ship: Ruchka
  • add: Added new Livery ship: Ugol

@github-actions github-actions Bot added size/XL S: Untriaged YML No C# Doesn't contain any C# code Shipyard Additions or changes to ships Mapping and removed S: Untriaged size/XL labels Jun 24, 2026
@Triad-Sector Triad-Sector changed the title More civilian ships! PDM More Civilian Ships! PDM Jun 24, 2026
@Eillyrea

Eillyrea commented Jul 3, 2026

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Marshrutka:

  • Underneath some of the shuttle windows, try and include reinforced floors. It helps with not seeing the pipes going underneath the windows (specifically the waste pipe going to the outside)
  • Needs air alarms and the atmos system linked to it
  • No firelocks
  • Missing shuttle console and warp point
  • Missing two vacuum markers at the bottom besides the large thruster

Otherwise this ship is beautiful

@Eillyrea

Eillyrea commented Jul 3, 2026

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Ugol:

  • Some of the pipework at the oxygen connector needs painting
  • Some of the thruster placements feel a little bit 'sticking out', and if they could be integrated into the ship shape a little more would be good. But there's leeway when setting this up for shuttles.
  • There aren't any firelocks or air alarms on this ship, which will need to be added
  • Missing shuttle console and warp point

@Eillyrea

Eillyrea commented Jul 3, 2026

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Ruchka:

  • The layout of this and it's shape on the mass scanner are gorgeous
  • Connector for O2 isn't painted
  • Your O2 port is set to 79 on your gas mix
  • No air alarms on the ship anywhere
  • This pipe going over 'nothing' feels a little out of place, if you could fix that please
image
  • Unsure if intentional, but has 'forgotten about' energy, if you could tile this or decorate it in some way, maybe a little plant corner with some railing around it or similar
image
  • Missing a warp point

@Eillyrea

Eillyrea commented Jul 3, 2026

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Povest:

  • Missing directional fans underneath external airlocks
  • Air alarms
  • Connector port and gas mixer aren't coloured on distro
  • Ship is missing a warp point spawn
  • Perhaps consider adding some extra clutter/entities on the tables for when people buy the ship. Loose paperwork, DnD character sheets, books, that kind of thing. Clutter is fun!
  • I'd recommend using the Disposal y-junction instead of the T-junction, just for cleanliness:
image
  • No firelocks
  • Radiation closet on a ship where nothing produces any rads
  • Could be better for a ship this size to have a proper Substation instead of wall mounted
  • This is a minor issue, but the shuttle console is facing 'east' instead of north, which is different to a lot of other thips. Could help for orientation to have that amended.

@Eillyrea

Eillyrea commented Jul 3, 2026

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Goida:

  • Please don't use Syndicate airlocks for Civ ships
  • Gas mixer isn't set up, showing 50:50 on each side
  • Missing a warp point for the ship
  • Missing one vacuum marker infront of the bridge
  • Radiation warning sign but nowhere is radioactive near it :D
  • Air alarms and firelocks please
  • Ideally the ship should have a substation instead of wall mounted, given it's size.

@Eillyrea Eillyrea left a comment

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If you can ever everything above fixed, this should be good to merge. Ping me when they're done and I'll perform another review!

Thanks Sketchii

stationProto: StandardFrontierVessel
components:
- type: StationNameSetup
mapNameTemplate: 'Marshrutka PDM{1}'

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Should be CIV{1}

stationProto: StandardFrontierVessel
components:
- type: StationNameSetup
mapNameTemplate: 'Povest PDM{1}'

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Should be CIV{1}

stationProto: StandardFrontierVessel
components:
- type: StationNameSetup
mapNameTemplate: 'Ruchka PDM{1}'

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Should be CIV{1}

id: Goida
parent: BaseVessel
name: PDM Goida
description: A medium sized armored science shuttle. What once was a strong combat vessel has now been refitted for recovering lost technologies

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Fullstop at the end please <3

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2 participants