Port Coyote Expedition Retrieval#288
Conversation
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Are we including things such as losing their bag and hardsuit which I think was discussed? To ensure there's some risk to being dead on expedition/left behind if the timer runs out. |
Yeah it only affect them when they died, which can be dismissed if change of mind by maintainers and others. But for left behind, can't do anything about it, if you left behind then you left behind, IIRC this cherry-pick only works for IF everyone is dead and the timer still running. |
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Cherry-pick? I mean feature |
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I vaguely remember when I played Coyote getting teleported to the ship if I wasn't on it? But I may be mistaken. Given currently players lose all their gear, I think the bag + hardsuit slot isn't too much by comparison |
I'm uncertain about the teleported to the ship, I mean could boot up Coyote DevEnv then test it in there if needed. |
… (#36267) * Fire extinguishers now put out candles This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work. Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items. Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too. * Extinguishing items is now relayed to held/worn items This means held candles get extinguished too. Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic. * Add helper functions for subscribing to relayed events. Use these in FlammableSystem * Make extinguishers work on cigarettes too A bunch of renaming to make the rest of my code work with SmokableComponent --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Out of draft due to fixed some of the problems. |
About the PR
Port Coyote Expedition Retrieval, whenever full team or party is dead automatically teleport every to their ship
Why / Balance
Lots of people are dead because of either lag or just some bullshit code randomized. Then they need to ask either overseer or admin to get their ship back, there is a gap where no Overseer or Admin are available. While also it's a bit weird to walk "Hey can I get my ship back? I just died" which just breaking the NLR
Media
No Media yet
To-do
[ ] Use Monolith FTL system so it's the same as ours
[ ] Force unequip outer suit and backpack when retrieval are happening
[ ] Actually make if players were fall asleep due to NO2 because :kekw:
Requirements
How to test
Testing
Breaking changes
Should be nothing as it's on top of expedition.
Requirements
Changelog
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