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[PPV2] Update platforms support #8161
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dc2c958
[PPV2] Update platforms support
Wilfrid-Unity 6cabdca
Update com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl
Wilfrid-Unity a341c96
Update com.unity.postprocessing/package.json
Wilfrid-Unity d74e354
Update CHANGELOG.md
Wilfrid-Unity eaa969b
Update _postprocessing_publish.yml
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51 changes: 51 additions & 0 deletions
51
com.unity.postprocessing/PostProcessing/Shaders/API/Switch2.hlsl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,51 @@ | ||
| #define UNITY_UV_STARTS_AT_TOP 1 | ||
| #define UNITY_REVERSED_Z 1 | ||
| #define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) | ||
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| #define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName | ||
| #define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName | ||
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| #define TEXTURE2D(textureName) Texture2D textureName | ||
| #define SAMPLER2D(samplerName) SamplerState samplerName | ||
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| #define TEXTURE3D(textureName) Texture3D textureName | ||
| #define SAMPLER3D(samplerName) SamplerState samplerName | ||
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| #define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName | ||
| #define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName | ||
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| #define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName | ||
| #define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName | ||
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| #define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) | ||
| #define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) | ||
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| #define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) | ||
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| #define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) | ||
| #define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) | ||
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| #define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) | ||
| #define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) | ||
| #define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) | ||
| #define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) | ||
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| #define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r | ||
| #define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r | ||
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| #define UNITY_BRANCH [branch] | ||
| #define UNITY_FLATTEN [flatten] | ||
| #define UNITY_UNROLL [unroll] | ||
| #define UNITY_LOOP [loop] | ||
| #define UNITY_FASTOPT [fastopt] | ||
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| #define CBUFFER_START(name) cbuffer name { | ||
| #define CBUFFER_END }; | ||
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| #if UNITY_GATHER_SUPPORTED | ||
| #define FXAA_HLSL_5 1 | ||
| #define SMAA_HLSL_4_1 1 | ||
| #else | ||
| #define FXAA_HLSL_4 1 | ||
| #define SMAA_HLSL_4 1 | ||
| #endif |
7 changes: 7 additions & 0 deletions
7
com.unity.postprocessing/PostProcessing/Shaders/API/Switch2.hlsl.meta
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