The zappy project is a compilation of 3 different projects, a server, a client and an ai.
- Requirements
- Communication
- Installation
- Compilation
- Usage
- GUI Controls
- Protocols
- More Details
- Testing
- Credits
- License
- g++ 20+ is required
- If you have a bug or an issue, please contact us.
G++ 20+ is required Other dependencies : Ogre3D, Catch should be installed automatically if not found
git clone git@github.com:UwUClub/Zappy.gitUse any tools that can clone by HTTPS, use
https://github.com/UwUClub/Zappy.git./build.shor
bash build.shmkdir build
cd build
cmake ..
make -j- Start the server
./zappy_server -p <port> -x <width> -y <height> -n <team> [<team>] [<team>] [<team>] ... -c <nb> -f <freq>- Start the graphical client
./zappy_gui -p <port> -h <hostname>- Start the AI
./zappy_ai -p <port> -n <team> -h <hostname>If everything is working, you should see a window with a map and maybe more.
- Start a netcat client
nc <ip> <port>You should receive a "WELCOME" message. If you want to connect as a GUI, You are invited to enter GRAPHICAL. Otherwise, please enter the team name of your AI. Then, you can use the adapted protocol.
By default, the local ip is 127.0.0.1 and the port is 4242. The default team names are Team1, Team2, Team3 and Team4.
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Move the camera by pressing right click and moving the mouse.
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Zoom in and out with the mouse wheel.
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Press left shift and left click to rotate the camera around a central point (can be moved, see above)
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Press the space bar to reset the camera.
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Press left click on a tile or player to select it.
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Press the escape key to quit the game.
The GUI protocol can be found in the gui_protocol.pdf file at the root of this repository.
In case of bad or unknown command, the server will answer "ko"
can add that to see coverage % in github
* [](https://codecov.io/gh/cpp-best-practices/cmake_template)See Catch2 tutorial
- Valentin Gegoux
- Baptiste Laran
- Mathéo Martin
- Christophe Chhor
- Maxence Labourel
Zappy is developped by the UwUClub for Epitech.
