Skip to content

WiVRn/WiVRn-environments

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Custom environments for WiVRn

This repository hosts 3D models that can be used in the lobby of WiVRn's headset application.

Contributing

In order to create a new environment, fork the project, create a new directory at the top level and save a blender file in it. It is recommended to have all the assets stored out of the blender file, in the same directory.

Write a JSON file with the same name as the blender file with the following content:

{
	"name": "<name of the environment>",
	"description": "<long description>",
	"author": "<your name or nickname>"
}

Once integrated, automation will export a glb file from your blend and generate a preview using the default camera. Due to limitations in the WiVRn renderer, only texture colours and per-vertex normals will be used, there is no support for light sources.

It is recommended to first test the exported file through scripts/export-all.py (pass --blender-path to specify the blender binary to use). You can then upload the glb to the headset and in WiVRn open from the customize tab.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Packages

No packages published

Contributors 3

  •  
  •  
  •  

Languages