Custom environments for WiVRn
This repository hosts 3D models that can be used in the lobby of WiVRn's headset application.
In order to create a new environment, fork the project, create a new directory at the top level and save a blender file in it. It is recommended to have all the assets stored out of the blender file, in the same directory.
Write a JSON file with the same name as the blender file with the following content:
{
"name": "<name of the environment>",
"description": "<long description>",
"author": "<your name or nickname>"
}Once integrated, automation will export a glb file from your blend and generate a preview using the default camera. Due to limitations in the WiVRn renderer, only texture colours and per-vertex normals will be used, there is no support for light sources.
It is recommended to first test the exported file through scripts/export-all.py (pass --blender-path to specify the blender binary to use). You can then upload the glb to the headset and in WiVRn open from the customize tab.