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0.1.0#17

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Jvella94 wants to merge 2 commits into
appuns:mainfrom
Jvella94:main
Open

0.1.0#17
Jvella94 wants to merge 2 commits into
appuns:mainfrom
Jvella94:main

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@Jvella94

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  • Big rewrite of Marker Button UI Visibility.
  • Marker Edtor added 6 more colours.
  • Changed "Always displayed" to Marker Visible for clarity.
  • Fixed typo of clear button name.
  • Fixed error of wrong name for object for close button.
  • Fixed error when loading save in space so localPlanet was null.
  • Added Resource names to Markers.
  • Changed "always displayed logic" to turn marker visibility on off (could not figure out what original implementation was attempting to do.)
  • Marker List now is pinned to top right of screen, the columns will dynamically be created depending on screen resolution (tested 1080/2k, both seemed fine)
  • Fixed text not rendering by reference object tht didn't work as expected. Now text is visible for both modes, new marker button and the markers on the list itself.
  • Added logic for mode text to hide when marker list is hidden. leaving just the button.
  • Changed logic so that the add new marker button is always near the marker button rather than the last entry. It also disappears correctly in this state when the max amount has been reached.
  • If a player clicks another marker while being guided to a marker already, they will change direction and go towards that marker rather than stop and need another click.
  • If the marker list button is right clicked while disabled, it will enable itself and open to edit mode to allow marker creation.
  • Another space saved load fix.
  • The Markers in the list don't have resources as text as it was too small to read, receommend description instead.

- Big rewrite of Marker Button UI Visibility.
- Marker Edtor added 6 more colours.
- Changed "Always displayed" to Marker Visible for clarity.
- Fixed typo of clear button name.
- Fixed error of wrong name for object for close button.
- Fixed error when loading save in space so localPlanet was null.
- Added Resource names to Markers.
- Changed "always displayed logic" to turn marker visibility on off (could not figure out what original implementation was attempting to do.)
- Marker List now is pinned to top right of screen, the columns will dynamically be created depending on screen resolution (tested 1080/2k, both seemed fine)
- Fixed text not rendering by reference object tht didn't work as expected. Now text is visible for both modes, new marker button and the markers on the list itself.
- Added logic for mode text to hide when marker list is hidden. leaving just the button.
- Changed logic so that the add new marker button is always near the marker button rather than the last entry. It also disappears correctly in this state when the max amount has been reached.
- If a player clicks another marker while being guided to a marker already, they will change direction and go towards that marker rather than stop and need another click.
- If the marker list button is right clicked while disabled, it will enable itself and open to edit mode to allow marker creation.
- Another space saved load fix.
- The Markers in the list don't have resources as text as it was too small to read, receommend description instead.
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