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48 changes: 13 additions & 35 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,52 +1,30 @@
# Quick Bake

Sweet and simple baking in Blender.
Quick and simple baking in Blender.

**ToDo**

- [ ] Add docs for how to download from release
- [ ] Better docs for plugin / options / how outputs work
- [ ] Proper docs site
- [ ] Tests + Coverage
- [ ] Can any blender extension code become more modern?
- [ ] Show progress (wm cursor)
- [ ] Render custom passes (eg. metallic) with emit channel
- [ ] Replace all materials of multi material object with one

## Usage

Download this repo as a zip file and install through the Blender addons.

### Interface

![](docs/panel.png)
![Quickbake Interface](docs/panel.png)

### Fields
### Inputs

Texture . Name

- Prefix for all baked texture files
- Texture files suffix is the layer name

Texture . UV

- Name of the UV layer to create use for baking
- If the layer does not exist, it will be created with a smart unwrap

Material . Create Material

- Create a material with the baked textures
- Only uses Diffuse, Normal and Roughness if enabled

Material . Name

- Name of the material to create if it does not exist

Options . R-use Texture

- Keep image node in each material used for the bake image between bakes

Options. Clean Up

- Remove nodes created for baking

Layers

- Image layers to bake
| Field | Description |
| --------------- | ------------------------------------------------------ |
| Name | Name used for baked images and material |
| Size | Bake image size in pixels |
| Assign Material | Assign material with baked images to object after bake |
| Save Images | Save images to external directory |
| Layers | Enable baking of different layers, one image per layer |
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2 changes: 1 addition & 1 deletion quickbake/panel.py
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ def draw(self, context):

row = layout.row()
row.enabled = props.save_img
row.prop(props, "save_path")
row.prop(props, "save_path", text="")

layout.separator()
layout.label(text="Layers")
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