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@JMS55 JMS55 commented Dec 5, 2025

  • Adds MIS during reservoir merge which increases emissive light brightness, bringing it a little closer to the pathtraced reference
  • Tests final reservoir visibility for shading, but not for resampling, which greatly improves shadow accuracy compared to the pathtraced reference, at the unfortunate cost of higher noise

@JMS55 JMS55 added A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. labels Dec 5, 2025
@JMS55 JMS55 added this to the 0.18 milestone Dec 5, 2025
@JMS55 JMS55 changed the title Solari: Improve ReSTIR DI resampling Solari: More accurate ReSTIR DI resampling Dec 5, 2025
@JMS55 JMS55 marked this pull request as ready for review December 8, 2025 01:51
@JMS55 JMS55 requested review from IceSentry, SparkyPotato, atlv24 and tychedelia and removed request for SparkyPotato December 8, 2025 01:52
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Tested on 4090, looks great!

@tychedelia tychedelia added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Dec 8, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 9, 2025
Merged via the queue into bevyengine:main with commit f860ee7 Dec 9, 2025
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@github-project-automation github-project-automation bot moved this to Done in Rendering Dec 9, 2025
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A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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4 participants