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Properly layer emission under clearcoat - #25256

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JMS55 wants to merge 1 commit into
bevyengine:mainfrom
JMS55:fix-clearocat-emission
Open

Properly layer emission under clearcoat#25256
JMS55 wants to merge 1 commit into
bevyengine:mainfrom
JMS55:fix-clearocat-emission

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@JMS55 JMS55 commented Aug 2, 2026

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@JMS55 JMS55 added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Aug 2, 2026
@github-project-automation github-project-automation Bot moved this to Needs SME Triage in Rendering Aug 2, 2026
@JMS55 JMS55 added this to the 0.19.1 milestone Aug 2, 2026
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JMS55 force-pushed the fix-clearocat-emission branch from 2120df2 to 39bde66 Compare August 2, 2026 03:03
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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Status: Needs SME Triage

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Successfully merging this pull request may close these issues.

Deferred rendering crushes all emissive light to ~4% via the clearcoat emission Fresnel term

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