Conversation
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Used @babbaj's code to add conditional item moving. |
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I found another issue while testing this, which is that pillaring makes the player continuously jump when you have a high |
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Looking back on this, the thing that servers are able to detect is when the player interacts with their inventory while moving. I'm thinking that instead of stopping Baritone when an inventory is open, we could just add a setting that doesn't let the player interact with anything in the inventory when Baritone is running. This would be better because the player might still want to see what's in their inventory while the bot is running. To actually interact with the inventory, the player can just pause the bot. |
Closes #4825
Closes #4715
Stops executing any movements when it's in the inventory. Also should send inventory open events to server when it's changing item positions.
Servers are able to detect if a player has interacted with their inventory while they are still moving. This would stop Baritone to prevent that.