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cabranca/README.md

Hi there! I'm Joaquin Cabrera

C++ Software Engineer based in Buenos Aires, Argentina. Currently working as an Embedded Engineer II at AMD, building GPU IP testing frameworks in C++20. Focused on growing into graphics, rendering, and engine programming — and shipping real-time systems that push the GPU.

What I'm Working On

  • Cabrankengine — custom C++ game engine (OpenGL / Metal4 rendering backends, GLFW, CMake/Premake build).
  • CHIP-8 emulator — written in modern C++ as a systems / low-level exercise.
  • GPU compute — CUDA work from my time at DANAIDE; currently exploring compute shaders and modern rendering APIs.
  • Unreal Engine 5 — gameplay and rendering experiments on the side.

Tech & Tools

Languages: C++ (17 / 20 / 23), C, Python, GLSL, Bash, GDScript, JS

Graphics & GPU: OpenGL, Vulkan, Metal 4 (learning), CUDA

Engines & Build: Unreal Engine 5, custom engine work, CMake, Premake

Platforms: Linux, macOS, Windows


Let's connect

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  1. cabrankengine cabrankengine Public

    My custom game engine with some games

    C++

  2. chip-8-interpreter chip-8-interpreter Public

    C++

  3. TCML-UE5-multiplayer TCML-UE5-multiplayer Public

    C++

  4. Messi-Kitty Messi-Kitty Public

    GDScript