C++ Software Engineer based in Buenos Aires, Argentina. Currently working as an Embedded Engineer II at AMD, building GPU IP testing frameworks in C++20. Focused on growing into graphics, rendering, and engine programming — and shipping real-time systems that push the GPU.
- Cabrankengine — custom C++ game engine (OpenGL / Metal4 rendering backends, GLFW, CMake/Premake build).
- CHIP-8 emulator — written in modern C++ as a systems / low-level exercise.
- GPU compute — CUDA work from my time at DANAIDE; currently exploring compute shaders and modern rendering APIs.
- Unreal Engine 5 — gameplay and rendering experiments on the side.
Languages: C++ (17 / 20 / 23), C, Python, GLSL, Bash, GDScript, JS
Graphics & GPU: OpenGL, Vulkan, Metal 4 (learning), CUDA
Engines & Build: Unreal Engine 5, custom engine work, CMake, Premake
Platforms: Linux, macOS, Windows

