I build production LLM systems and find where they bleed money. Started in warehouse ops, taught myself to code to kill the manual work my team was drowning in. Now I ship agent systems, evals, and data pipelines, built to run cheap. Cost discipline isn't a feature I bolt on, it's how I build.
Live at claygeo.dev
Flagship work
competitive-intel-platform — Production data engineering at scale. A 15-state, 1,000+ location competitive pricing pipeline: reverse-engineered 3 proprietary retail APIs under Cloudflare with Playwright, a BullMQ + Redis worker fleet, Postgres normalization across 2,200+ brands, OCR via Google Vision. 175K+ products tracked, 13M+ historical price points. Replaced a 2-week manual cycle with same-day data. Used daily by my pricing team since October 2025.
warehouse-labeling-system — My first production system, still running. Scan-to-print 4x6 thermal labeling for a regulated cannabis facility: Zebra ZT610 integration, three messy inventory export formats normalized with dynamic column detection, offline-first three-tier catalog cache. Prototyped on the warehouse floor as a logistics coordinator in December 2024; seven major versions later it prints 300+ labels a day, every day.
Claude/Codex Plays — Autonomous agent that plays Pokémon end-to-end from RAM state, adversarially gated so it can't fake its own progress. Agent orchestration, eval-harness design, and honest failure logging. Clips and writeup →
How I work: I ship end-to-end, to production, measured. When one project's exploit rate dropped from 67.7% to 13% on a random sample, I published both numbers and treated the gap as a design problem. I write things down honestly.
Stack: TypeScript · Python · Rust · SQL · Anthropic / OpenAI / OpenRouter / Ollama · eval harnesses · agent orchestration · Postgres · Supabase · Redis · Playwright · Next.js · Netlify / Vercel / Hetzner
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