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Physics moves from core/xyz to lab. needs significant further development and is not actually "core".

…y, slvec for patting compatible vec4<f32> fields. tensor.CopyFromLargerShape. key crash fix in tensorcore GridView with non-fixed range.
…uires significant additional development to get the actual physics part working.
…ector* and math32.Quat types, and it properly handles Quat types. also fixed key bug in not resetting curFunc to nil.
…nd allows such vars to be passed as pointers to other functions. Allows purely internal structs to be more effectively used, as long as not the first arg!
…s on X, Y, angular limits should be enforced?
…urrent state before updating. head rotation kinda working in virtroom
… positions in sequential order, not in parallel. XY is now working sensibly finally.
…lity issues for ball joints, but not XZ joint in virtroom.
… 100% functional. Now about that neck joint..
… change and can't be cached. usual lesson: just always use the pointers here -- value types are only for really basic values.
…sN back and compare with max, and issue warning (for now).
…endula, collision for total KE. balls seems to go up so there is more work to be done there..
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