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12 changes: 5 additions & 7 deletions FancyTileEntities/Entities/SolidTiles.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,13 +35,11 @@ public FancySolidTiles(EntityData data, Vector2 offset, EntityID id)
Remove(AnimatedTiles);

VirtualMap<char> tileMap = f_SolidTiles_tileTypes[this];
for (int x = 0; x < tileMap.Columns; x++) {
for (int y = 0; y < tileMap.Rows; y++) {
if (tileMap.AnyInSegmentAtTile(x, y) && tileMap[x, y] != '0') {
Add(new LightOcclude(new Rectangle(x * 8, y * 8, 8, 8)));
}
}
}

// Generate colliders for this tileMap so we can add more efficient light occludes.
// The colliders themselves won't be added to the entity, as a Grid collider is more efficient.
var colliders = GenerateBetterColliderGrid(tileMap, 8, 8);
AddLightOcclude(this, colliders);
}

public override void Added(Scene scene) {
Expand Down