Attempt at better loenn support #9
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This is my attempt at loenn support, it has some issues:
1.1 The edit window is a fixed 64x64 tile size
1.2 The edit window cannot know the intended size and thus just creates tileData that fits all the input (even if bigger than width/height)
1.3 The in-game entity always uses ALL tiledata, even if it is out of bounds in loenn
1.4 Rendering only shows what is in width/height (as you'd expect) but that doesn't fit in-game implementation
Otherwise it seems to work pretty fine? working with loenn is a moment, i tried asking cuor for this a few times but got no response so idk if reading width/height in a field is possible at all.
Features this adds:
If you have any ideas to improve this that'd be much appreciated