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@Lactic68
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Hi,
Here the support for the Lenormand 12m trailer.
https://www.farming-simulator.com/mod.php?lang=fr&country=fr&mod_id=270383&title=fs2022
With the courtesy of AgriDesignModding who has tested this with success. In case you need to contact him : nicodu55.fs@gmail.com

Hi,
Here the support for the Lenormand 12m trailer.
With the courtesy of AgriDesignModding who has tested this with success.
In case you need to contact him : nicodu55.fs@gmail.com
@ddewar ddewar self-requested a review May 18, 2023 18:26
@ddewar ddewar added the enhancement mod support Issues asking for support of a certain mod label May 18, 2023
@ddewar ddewar self-assigned this May 18, 2023
@ddewar
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ddewar commented May 18, 2023

Do me a favor please and remove the changes from supportedMods.md. This file is auto generated and I will push an update to it after the PR. Thanks!

Removed line 139 from the file because it is auto generated :)
@Lactic68
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Hi @ddewar
Removed line 139 from the file, thank you :)

@KingArthurLV
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Also I would create 2 configurations for this trailer, becouse second configuration allow trailer to pull down extenders, which would alow to load extra row of items. But I cant quite figure out which ConfigName to use, since there is no uniqe name to use. Or I missing something?

@Lactic68
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Hi @KingArthurLV ,
We have talk about this possibility to create a second configuration but the mod creator doesn't want it. So we can go with only one generic configuration :)

@KingArthurLV
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Hi @Lactic68! Actualy there is no need to implement anything, everything is there. There just need one minor adjustment. Switch designConfigurations and design2Configurations. So under designConfigurations is configuration for extenders, but design2Configurations is configuration for toolbox. Thats it. And we then can just put selector and it would work perfectly.

@Nico-Du-55
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Hi @KingArthurLV,

Is it possible for me to send you the mods before sending the update to the modhub ? If yes, how can i do it ?
Thanks in advance

@KingArthurLV
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KingArthurLV commented May 22, 2023

Hi @Nico-Du-55!

Yes, that would be even better, so we can make sure that everything works perfectly for both sides.
You can just post it in Isses section requesting support for it and add mod file or link to it.

Actually, I noticed some minor flaws in mods that people makes, and we try our best to make perfect support for it, but sometimes we need to make some “hacky” ways to support it or not support it all together.
Most of the time issues are incorrect center of mass offsets, some folding and unfolding configuration issues, loading area width and length possible optimizations etc.
If we can together with mod creators preliminary to find these minor flaws, we can make best gameplay for players who uses moders mods and UniversalAutoload. Win - win - win situation for all.

We appreciate Your work! Cheers!

@Nico-Du-55
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Hi @KingArthurLV ,

Here you can find a link of the mods with some update : https://sharemods.com/b6e69zfqdoag/FS22_Lenormand_12m.zip.html

For the next mods to come which could be compatible with this script, I will come to you before sending it to Giants 😛

Kind Regards

@KingArthurLV
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Thank You very much @Nico-Du-55! I will test it out, and will give feedback.

We appreciate You!

@KingArthurLV
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Hi! Tested Your fixes, works perfectly, we can set now 2 loading space configurations no problem! Also center of mass looks good, so trailer is stable on full load. Good job!
Still have one suggestion, is it possible for You make extenders as foldables using Keybind action instead of mouse? It would prevent for players to autoload items if trailer has not unfolded its extenders. That would be superb.

@Nico-Du-55
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Hi, Yes, I can do it but it's going to be a problem, when there's no extension, it'll be possible to unfold the trailer when visually nothing's moving, so i have to do the config directly with foldingConfiguration to have the animation only with the extensions. But this will be a compatibility problem with the script. What might be the best choise ?

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4 participants