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Implement progressive texture loading and enhance ParticleTrails determinism
Add documentation for js-worker-multithreading and optimize ship update loops
Enhance UI responsiveness for mobile devices
Optimize turret update performance
Refactor and improve code utilities
- Updated @testing-library/react from ^16.3.0 to ^16.3.1 - Updated @types/bun from ^1.3.4 to ^1.3.5 - Updated @types/node from ^25.0.2 to ^25.0.3 - Updated @typescript-eslint/eslint-plugin from ^8.50.0 to ^8.50.1 - Updated @typescript-eslint/parser from ^8.50.0 to ^8.50.1 - Updated @vitest/browser from ^4.0.15 to ^4.0.16 - Updated @vitest/coverage-v8 from ^4.0.15 to ^4.0.16 - Updated esbuild from ^0.27.1 to ^0.27.2 - Updated rollup from ^4.53.4 to ^4.54.0 - Updated typescript-eslint from ^8.50.0 to ^8.50.1 - Updated vitest from ^4.0.15 to ^4.0.16 - Updated webpack from ^5.103.0 to ^5.104.1 - Updated webpack-bundle-analyzer from ^5.0.1 to ^5.1.0 - Updated postprocessing from ^6.38.1 to ^6.38.2 - Updated three-mesh-bvh from ^0.9.3 to ^0.9.4
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Introduce progressive texture loading, improve particle trails determinism, and enhance UI responsiveness for mobile devices. Optimize turret update performance and ship update loops. Refactor code utilities and update dependencies to their latest versions. Documentation for js-worker-multithreading has been added.