Add macOS and Windows CI builds - #9
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Co-authored-by: dreamingmoths <252494949+dreamingmoths@users.noreply.github.com> Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>
Co-authored-by: dreamingmoths <252494949+dreamingmoths@users.noreply.github.com> Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>
AngheloAlf
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How did you test this? Did you use them to build a full project?
PRs adding macos support to binutils usually tend to require touching other files, so I'm a bit surprised this only required touching the GHA file.
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| OS: 'macos-latest', | ||
| CFLAGS: '', |
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No optimizations for macos?
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i don't remember why i removed these, sorry
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have been actively using the macos aarch64 build in memory-of-alessa without issues since january :) (unless there's some issue i'm not aware of? but my project successfully links sh3... let me know if there's anything specific i should test) |
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I've been using the Windows build locally with Sonic Riders Zero Gravity without issues. I haven't submitted that change yet, but the tools are working for the workflow I tested there. Also, Let me know if there's anything specific you'd like me to test. |
Summary
binutils-2_40-macosbranch: https://github.com/dreamingmoths/binutils-mips-ps2-decompals/tree/binutils-2_40-macosThanks to @dreamingmoths and @Mc-muffin for the help.
Testing