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Add macOS and Windows CI builds - #9

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AngheloAlf merged 2 commits into
decompals:binutils-2_40from
andresj-sanchez:binutils-2_40-cross-platform
Jun 1, 2026
Merged

Add macOS and Windows CI builds#9
AngheloAlf merged 2 commits into
decompals:binutils-2_40from
andresj-sanchez:binutils-2_40-cross-platform

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@andresj-sanchez

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Summary

Thanks to @dreamingmoths and @Mc-muffin for the help.

Testing

  • macOS and Windows artifacts are being used downstream without issues.

andresj-sanchez and others added 2 commits May 31, 2026 21:07
Co-authored-by: dreamingmoths <252494949+dreamingmoths@users.noreply.github.com>
Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>
Co-authored-by: dreamingmoths <252494949+dreamingmoths@users.noreply.github.com>
Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>

@AngheloAlf AngheloAlf left a comment

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How did you test this? Did you use them to build a full project?

PRs adding macos support to binutils usually tend to require touching other files, so I'm a bit surprised this only required touching the GHA file.

}
- {
OS: 'macos-latest',
CFLAGS: '',

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No optimizations for macos?

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i don't remember why i removed these, sorry

@dreamingmoths

dreamingmoths commented Jun 1, 2026

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have been actively using the macos aarch64 build in memory-of-alessa without issues since january :) (unless there's some issue i'm not aware of? but my project successfully links sh3... let me know if there's anything specific i should test)

@andresj-sanchez

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I've been using the Windows build locally with Sonic Riders Zero Gravity without issues. I haven't submitted that change yet, but the tools are working for the workflow I tested there. Also, Let me know if there's anything specific you'd like me to test.

@AngheloAlf
AngheloAlf merged commit 0d0f576 into decompals:binutils-2_40 Jun 1, 2026
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@andresj-sanchez
andresj-sanchez deleted the binutils-2_40-cross-platform branch June 2, 2026 06:20
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3 participants