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Releases: dgarroDC/SuitLog

1.5.0

26 Apr 21:19

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Added the methofd LockSuitLog and UnlockSuitLog to the API that allows other mods to disable/re-enable the Suit Log.

Thank you @aXu-AP for the contribution!

1.4.2

13 Jan 02:21
9927b33

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The Suit Log is not longer openable while holding custom items, fixing incompatibility with Echo Hike and possibly other mods.

Thank you @aXu-AP for the contribution!

1.4.1

22 Aug 05:18

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  • Translations are now in JSON files.

  • Missing texts are now translatable: the "Close Entries" prompt and the texts for custom modes (the same 3 texts as Custom Ship Log Modes)

  • Added Spanish translation for the missing texts

  • Added Simplified Chinese translation for the missing texts by @NanFyn (from CSLM translation and missing "Close Entries" prompt issue report)

  • Added Japanese translation for custom mode texts by @TRSasasusu (from CSLM translation, "Close Entries" translation is still missing!)

1.4.0

11 May 06:32
533b375

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Added translations for 16 languages by @omega-fallon (and russian correction by @istudyatuni)

1.3.2

11 Jun 21:52
8c4f280

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Fixed to work with Outer Wilds Patch 15 (updated game libs). Thank you @MegaPiggy !

1.3.1

02 Mar 22:10

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  • Fix custom modes's Initialize being called twice or not at all instead of just once.
  • Fix item lists's description field not being properly starting cleared

1.3.0

28 Feb 04:18

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Custom Suit Log Modes

This update adds an API that allows other mods to add their custom Suit Log modes that the user can switch between (including a mode selector like in Custom Ship Log Modes).

The API also includes many methods to create and use item lists on the suit's helmet UI that are very similar to the ones from Custom Ship Log Modes with easy portability between the two. See the README's guide for more info.

1.2.8

09 Feb 03:18

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  • An orange question mark is displayed when selecting a rumored entry or a planet with no revealed entries, similar to vanilla's Ship Log Map Mode.
  • More internal changes were made to progress the future custom modes feature, particularly for item lists. In fact, the question mark was added for a better compatibility between Ship Log and Suit Log item lists.

1.2.7

29 Jan 05:37

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  • Planets (and other locations) with no entries revealed but that are visible in the vanilla Ship Log's Map Mode are now also visible in the Suit Log (also with the message "No discoveries yet."). This also includes New Horizon's planets (the ones without invisibleWhenHidden set in true).
  • With this update a large internal refactor to the codebase was done, moving most of the logic to a SuitLogMode and a SuitLogItemList. This doesn't change anything to the mod functionality yet, but it's a first step to a future update that will include the possibility to others mods to add Custom Suit Log Modes, allowing them to use the Suit Log UI with a similar API to the Custom Ship Log Modes "Item List" API methods (this should help porting existing Ship Log Modes that use those methods to the Suit Log, although there will be some different that will be clarified when the update is complete).

1.2.6

24 Dec 22:22

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Fix NRE errors when starting the solar system after Outer Wilds Patch 14 (#1). The errors were harmless, only causing unnecessary noise in the logs, so this fix avoids it.

Thanks @xen-42 and @Ixrec for reporting this issue!