docs: improve TriMesh documentation with examples#364
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kbo4sho wants to merge 1 commit intodimforge:masterfrom
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docs: improve TriMesh documentation with examples#364kbo4sho wants to merge 1 commit intodimforge:masterfrom
kbo4sho wants to merge 1 commit intodimforge:masterfrom
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Add detailed JSDoc to ColliderDesc.trimesh() explaining: - How the flat vertices array maps to vertex positions - How the indices array defines triangles by referencing vertices - Compatibility with Three.js BufferGeometry layout - Two practical examples (single triangle and quad with shared vertices) Closes dimforge#272
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Summary
Improves the JSDoc documentation for
ColliderDesc.trimesh()with:verticesarray maps to vertex positions ([x1, y1, z1, x2, y2, z2, ...])indicesarray defines triangles by referencing vertex indicesBufferGeometrylayout (same arrays can be shared)@exampleblocks: single triangle floor and a quad with shared verticesflagsparameterMotivation
As noted in #272, the current documentation for
trimesh()is minimal and the vertex/index relationship is not intuitive — leading users to create incorrect index arrays (e.g.Uint32Array(9)filled with zeros instead of vertex references). The issue author figured out the correct usage and suggested adding examples to prevent others from hitting the same problem.Closes #272