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@TheAzack9 TheAzack9 commented Jan 30, 2026

Starting my new years resolution of not making huge PRs :)

Edit:
Maybe for next year it should be to proof read my code before making a PR...

void changeHand(int);
void isAnimeLoopOrStop();
void isLast1AnimeFrame();
s32 isLast1AnimeFrame();
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BOOL instead of s32 if bool doesn't match

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Fixed both of these :)

void isSpeedZero();
void canBendBody();
void considerRotateJumpStart();
s32 considerRotateJumpStart();
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Same here, if it's a bool-ish return and bool doesn't match -- use BOOL

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decomp-dev bot commented Jan 31, 2026

Report for GMSJ01 (dd80eda - c30a535)

📈 Matched code: 25.60% (+0.02%, +600 bytes)

✅ 1 new match
Unit Item Bytes Before After
mario/Player/MarioAction TMario::actnMain() +600 0.00% 100.00%
📈 1 improvement in unmatched functions
Unit Item Bytes Before After
mario/Player/MarioAction .sdata2 +12 0.00% 80.00%

@Mrkol Mrkol merged commit df65d03 into doldecomp:main Jan 31, 2026
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2 participants