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100% TMario::actnMain #70
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include/Player/MarioMain.hpp
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| void changeHand(int); | ||
| void isAnimeLoopOrStop(); | ||
| void isLast1AnimeFrame(); | ||
| s32 isLast1AnimeFrame(); |
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BOOL instead of s32 if bool doesn't match
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Fixed both of these :)
include/Player/MarioMain.hpp
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| void isSpeedZero(); | ||
| void canBendBody(); | ||
| void considerRotateJumpStart(); | ||
| s32 considerRotateJumpStart(); |
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Same here, if it's a bool-ish return and bool doesn't match -- use BOOL
Report for GMSJ01 (dd80eda - c30a535)📈 Matched code: 25.60% (+0.02%, +600 bytes) ✅ 1 new match
📈 1 improvement in unmatched functions
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Starting my new years resolution of not making huge PRs :)
Edit:
Maybe for next year it should be to proof read my code before making a PR...