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URGENT: AMD golden baselines are unverified — cross-check against NVIDIA before they are trusted
priority: urgentBlocking or actively masking defects — do before other workBlocking or actively masking defects — do before other workrobustnessProduction hardening / shipping robustnessProduction hardening / shipping robustnessStatus: Open.#735 In drsnuggles8/OloEngineBase;Renderer smoke goldens are weak guards — pin properties, not just pixels
featureNew feature or requestNew feature or requestrobustnessProduction hardening / shipping robustnessProduction hardening / shipping robustnessStatus: Open.#734 In drsnuggles8/OloEngineBase;AI: flocking / boids steering with a spatial hash
architectureEngine architecture / cross-cutting designEngine architecture / cross-cutting designfeatureNew feature or requestNew feature or requestperformancePerformance / data-oriented optimizationPerformance / data-oriented optimizationStatus: Open.#731 In drsnuggles8/OloEngineBase;Audio: voice budget — priority/distance-based voice stealing and virtualization
featureNew feature or requestNew feature or requestperformancePerformance / data-oriented optimizationPerformance / data-oriented optimizationrobustnessProduction hardening / shipping robustnessProduction hardening / shipping robustnessStatus: Open.#730 In drsnuggles8/OloEngineBase;Terrain: 3D ring-buffer chunk window for volumetric streaming
featureNew feature or requestNew feature or requestperformancePerformance / data-oriented optimizationPerformance / data-oriented optimizationStatus: Open.#729 In drsnuggles8/OloEngineBase;Terrain: DDA voxel raycast + voxel editing brushes with undo/redo
featureNew feature or requestNew feature or requestStatus: Open.#728 In drsnuggles8/OloEngineBase;Terrain: binary greedy meshing + packed quads for blocky voxel terrain
architectureEngine architecture / cross-cutting designEngine architecture / cross-cutting designfeatureNew feature or requestNew feature or requestperformancePerformance / data-oriented optimizationPerformance / data-oriented optimizationStatus: Open.#727 In drsnuggles8/OloEngineBase;Editor: observer camera — freeze the render frustum and fly around to inspect culling
featureNew feature or requestNew feature or requesttoolingMCP / dev-tooling / codegen — exempt from feature freezeMCP / dev-tooling / codegen — exempt from feature freezeStatus: Open.#726 In drsnuggles8/OloEngineBase;Renderer: GPU-pushable shader debug draws (line / AABB / sphere / cone / box from any shader)
featureNew feature or requestNew feature or requestrobustnessProduction hardening / shipping robustnessProduction hardening / shipping robustnesstoolingMCP / dev-tooling / codegen — exempt from feature freezeMCP / dev-tooling / codegen — exempt from feature freezeStatus: Open.#725 In drsnuggles8/OloEngineBase;Asset: OpenVDB volumetric import (authored smoke / fire / cloud volumes)
architectureEngine architecture / cross-cutting designEngine architecture / cross-cutting designfeatureNew feature or requestNew feature or requestStatus: Open.#724 In drsnuggles8/OloEngineBase;Renderer: volumetric shadow maps — self-shadowing for clouds and fog volumes
featureNew feature or requestNew feature or requestStatus: Open.#723 In drsnuggles8/OloEngineBase;Renderer: depth-aware cluster culling — active-cluster compaction + 2.5D depth-cell mask
featureNew feature or requestNew feature or requestperformancePerformance / data-oriented optimizationPerformance / data-oriented optimizationStatus: Open.#722 In drsnuggles8/OloEngineBase;