The NoWrithe! resource ensures that NPCs within a specified distance from the player will not perform the writhing animation when injured, which is the cause for their short time during fights.
The script runs upon player entering in the server and checks all nearby NPCs, modifying their behavior if they meet certain conditions.
Initialization: A table, handledPeds, is used to keep track of NPCs that have already been processed by the script.
Distance Check: The resource calculates the distance between the player and each NPC. If an NPC is within 100 units of the player and meets the specified criteria, it updates the NPC's behavior.
|-------------------------------------|----------------------------|
| Code is accessible | Yes | | Subscription-based | No | | Lines (approximately) | 24 | | Requirements | N/A | | Support | Yes |
|-------------------------------------|----------------------------|