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This repository was archived by the owner on Dec 20, 2019. It is now read-only.
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Javier Torrente edited this page
Apr 17, 2014
·
1 revision
TO BE COMPLETE
Wiki pages
Pages
71
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Home
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Accessing "schema pieces" through a namespace
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Action serialization
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Add component by tag expression
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Android editor
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Assets
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Background Executor
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Behaviors
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Bindings
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Code Style
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Commands
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Common maven recipes
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Contributing Guidelines
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Creating new effects
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Creating new renderers
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Descripción de la interfaz de Mockup (en español)
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eAdventure Editor
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eAdventure Game Mockup Editor Interface (english)
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Editor actions
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Effects
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Exporting Games
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Expressions
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Extending the eAdventure Schema
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File paths
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Flow System
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From eAdventure 1.X to eAdventure 2.0. How it was and what it's became
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Game Folder Structure
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Game JAR format
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Game loop and scene management
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Game view
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Games
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Generating eAdventure Schema
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I18n
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Importing... actions
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Importing... chapters
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Importing... cutscenes and books
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Importing... exits and active areas
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Importing... items, set items and characters
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Importing... scenes
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Internationalization
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Introduction to eAdventure Schema
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Javadoc
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Known issues
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Logging
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Mockup Interface
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Model API versions
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Model Events
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Name Agreements
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Open issues
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Path finding
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Platform version names
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Preferences
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Project structure
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Releasing
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Remote communication
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Renderers
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Scene Elements
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Scenes
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Search
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Setting up a Development environment
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Shape renderer
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Skins
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Testing the engine
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Tests
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Tracker
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Update System
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Using Swing
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Variables
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Video support with gdx video
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Views and Dialogs
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VLC native libraries
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Show 56 more pages…
Setting up a Development Environment
Contributing Guidelines
Code Style
Name Agreements
Logging
Javadoc
Tests
Build Process
Common Maven Recipes
Android Editor
VLC native libraries
Project structure
i18n
Schema
Game folder structure
Generating eAdventure Schema
Element types
Games
Scenes
Scene Elements
Renderers
Effects
Behaviors
Element components
Variables
Expressions
Extending the eAdventure Schema
Creating new effects
Creating new renderers
Engine
Files paths and FileResolver
Binding Schema elements with Engine elements
Managing the game view through Layers
Game loop and scene management
IO
File Resolver
Assets: Converting schema objects to engine objects
Engine Objects
Actors
Effects
Testing the engine
Editor
Model API versions
Actions
Commands
Model Events
Preferences
Skins
Search
Views and Dialogs
Background Executor
Tracker
Bugr - eAdventure bug tracker system
Game exportation
Checking app updates (desktop)
Remote communication
Release Process
Other documentation
Using Swing
Accessor
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